======Identity====== Identity is about being one's own self and not being swayed by others. Provides mostly self-buffs at the cost of rejecting benefits gained from being part of a collective. Magic is cast by motioning as though to take on a mask using one empty hand, holding it in place for 5 seconds and then releasing the spell. Doing this forces you to ignore the next GAIN call used on you from an outside source for each spell you cast. This resets at the end of the encounter. =====Rank C===== ====Trick of Identity==== BE AFFECTED I LOOK LIKE AN ALLY ====Personal Space==== You may make 2 melee calls of PUSH during the encounter ====Ignore the World==== Self GAIN NULL X, 30 =====Rank B===== ====Hideous Visage==== MASS BE PUSHED ====Personal Conviction==== Self GAIN 20 hits ====Sense of Superiority==== You may make 2 melee calls of FALL 5 during the encounter =====Rank A===== ====They See Who They Want==== MASS BE AFFECTED I LOOK LIKE AN ALLY ====Inner Strength==== Self BUFF 30 ====Dazzling Personality==== You may make 2 melee calls of STUN 5 during the encounter =====Rank S===== ====Heart’s Desire==== BE DRAWN 30, you may call BE FROZEN CONTACT should they reach you maintaining for at most your estimation of the remaining length of the spell, you must break this should you notice them taking damage. ====Inner Determination==== Self HEAL ignore next 3 GAIN from any outside source ====Unfaltering Self==== Self GAIN LOCK DURING 5