Table of Contents

Combat

This page details all you generally need to know about combat in Moonrise to be able to join in - we go through the important bits before adventures so don't worry too much if it doesn't all stick at once.

Basic Rules

Damage

Effect Calls

Basic Calls

These calls can be made on their own or combined with damage:

FALL / BE FELLED

PUSH / BE PUSHED

DRAW / BE DRAWN

DISARM / BE DISARMED

LOCK / BE LOCKED

FREEZE / BE FROZEN

STUN / BE STUNNED

BUFF / BE BUFFED

SAP / BE SAPPED

Special Calls

These calls are never combined with damage. Except for EFFECT, these calls have no physical/mental distinction and may always just be called as they are, optionally with a duration (with default 10 seconds):

EFFECT / BE AFFECTED

HEAL

STABILISE

SUBDUE

GONE (formerly DISAPPEARING)

APPEARING

GAIN

EXECUTE

FIAT

Call Modifiers

The following may be added to the front of any call:

Resisting Calls

These special calls are the only calls which may be made more than once per second.

Physical and Spiritual

Errata