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        <title>moonrise system</title>
        <description></description>
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        <title>moonrise</title>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:actsofpower?rev=1581628129&amp;do=diff">
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        <dc:date>2020-02-13T21:08:49+00:00</dc:date>
        <title>system:actsofpower</title>
        <link>http://moonrise.chaosdeathfish.com/system:actsofpower?rev=1581628129&amp;do=diff</link>
        <description>Acts of Power

By channelling the nature and understanding of their class into their actions, characters may perform actions which affect the space around them on a metaphysical level. This is known as an Act of Power. All characters have some number of Acts of Power they may perform per adventure, initially this is 0, and it may never exceed 2.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:affinities?rev=1517266422&amp;do=diff">
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        <dc:date>2018-01-29T22:53:42+00:00</dc:date>
        <title>system:affinities</title>
        <link>http://moonrise.chaosdeathfish.com/system:affinities?rev=1517266422&amp;do=diff</link>
        <description>Religious Affinities

These are intended as a jumping off point to characterisation and a sometimes useful setting hook.  If you don't have any characterisation yet or aren't interested you can treat your character as Indifferent to all aspects.

Some have made attempts to describe the gods as having shared elements of their ethoses.  Regardless of the in universe validity of those shared elements they are a convenient game mechanical hook to identify how much a character agrees with or is repul…</description>
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        <dc:date>2020-01-30T21:28:12+00:00</dc:date>
        <title>system:alchemy</title>
        <link>http://moonrise.chaosdeathfish.com/system:alchemy?rev=1580419692&amp;do=diff</link>
        <description>Alchemy

Whilst now made seemingly trivially by Creators there is a long history of the production of miscellaneous concoctions, potions and small devices in collaborative workshops.  All Alchemy is inherently somewhat unstable once removed from careful laboratory storage conditions and therefore will become inert after the end of any adventure on which it is brought.</description>
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        <dc:date>2021-02-03T13:55:03+00:00</dc:date>
        <title>system:basicabilities</title>
        <link>http://moonrise.chaosdeathfish.com/system:basicabilities?rev=1612360503&amp;do=diff</link>
        <description>Basic Capabilities

All sentient beings in the setting have the following capabilities as baseline:

	*  Have 4 physical hits and 4 spirit hits
	*  May wear armour of any sort for 4 more hits and a VOID of the same type (physical armour is trivial to obtain, spiritual armour is explicitly granted by skills, you only gain the benefits of a type of armour when fighting with its type of stats)</description>
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        <dc:date>2020-01-30T22:10:18+00:00</dc:date>
        <title>system:bodymagic</title>
        <link>http://moonrise.chaosdeathfish.com/system:bodymagic?rev=1580422218&amp;do=diff</link>
        <description>Body

Body is about the bodies formed by the soul in Vision Quests, and working/strengthening them. It is much less useful on the Physical plane, though seemingly effects can be projected onto it to a limited extent.  Each spell has a greater effect which will take place on a Vision Quest and a lesser effect that will take place in the Physical world.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:chargen?rev=1612362724&amp;do=diff">
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        <dc:date>2021-02-03T14:32:04+00:00</dc:date>
        <title>system:chargen</title>
        <link>http://moonrise.chaosdeathfish.com/system:chargen?rev=1612362724&amp;do=diff</link>
        <description>Character Creation Steps

Creating a character in Moonrise involves the following steps:

	*  Choose a Class from the following:
		*  Warrior - Combatants who push themselves beyond their limits
		*  Priest - Worshippers who empower allies with blessings from their god</description>
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        <dc:date>2021-02-03T15:20:29+00:00</dc:date>
        <title>system:combat</title>
        <link>http://moonrise.chaosdeathfish.com/system:combat?rev=1612365629&amp;do=diff</link>
        <description>Combat

This page details all you generally need to know about combat in Moonrise to be able to join in - we go through the important bits before adventures so don't worry too much if it doesn't all stick at once.

Basic Rules

	*  Fighting is done with LARP-safe (foam) weapon phys-reps (props), there are no unarmed attacks.</description>
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        <dc:date>2020-01-30T22:29:10+00:00</dc:date>
        <title>system:creator</title>
        <link>http://moonrise.chaosdeathfish.com/system:creator?rev=1580423350&amp;do=diff</link>
        <description>Creator

From builders to mad scientists, Creators are tinkerers and inventors who not only recognise the potential in all things, but strive to realise or even exceed it, and create new potential where there was none. In battle, Creators use various alchemical devices, concoctions and mechanisms to aid them and their allies, as well as use resources left behind by slain foes to produce autonomous fighters under their control.
The Resource used by Creators is the Potential. Creators have a pool …</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:creatorintro?rev=1580422469&amp;do=diff">
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        <dc:date>2020-01-30T22:14:29+00:00</dc:date>
        <title>system:creatorintro</title>
        <link>http://moonrise.chaosdeathfish.com/system:creatorintro?rev=1580422469&amp;do=diff</link>
        <description>Class Introduction: Creators

Whatever your preferred playstyle, there are probably ways you can make a Creator work for you. A very versatile class, Creators have a variety of different branches of skills and can remain simple or gain a broad but complex skillset.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:death?rev=1580423787&amp;do=diff">
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        <dc:date>2020-01-30T22:36:27+00:00</dc:date>
        <title>system:death</title>
        <link>http://moonrise.chaosdeathfish.com/system:death?rev=1580423787&amp;do=diff</link>
        <description>Character Death

There are various ways to prevent a character from dying, but once it has happened means of undoing this are few and far between. However, for the Enlightened (which includes all PCs) death is not quite the end.

After death, a player’s soul will usually persist for a while, anchored to those they were travelling with such that it remains near the party for the remainder of the adventure. As a player whose character has died, continue to join the player party, but keep your fing…</description>
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        <dc:date>2020-01-30T21:33:00+00:00</dc:date>
        <title>system:doctor</title>
        <link>http://moonrise.chaosdeathfish.com/system:doctor?rev=1580419980&amp;do=diff</link>
        <description>Doctor

“It doesn’t matter who you are or what you do, sooner or later everyone is going to get sick or injured. And when push comes to shove, it’s at times like these that everybody comes calling on the real heroes, the ones who keep them alive.”</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:doctorintro?rev=1580519703&amp;do=diff">
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        <dc:date>2020-02-01T01:15:03+00:00</dc:date>
        <title>system:doctorintro</title>
        <link>http://moonrise.chaosdeathfish.com/system:doctorintro?rev=1580519703&amp;do=diff</link>
        <description>Class Introduction: Doctors

If you want to play a class with a strong focus on supporting others, a Doctor may be the right choice for you. As a generally short-range buffing class, the most complicated aspect of playing one is remembering what the requirements are for use of various abilities - this usually amounts to effectively having to remember a few extra per-encounter calls. Some of their skills have a slightly different effect in Vision Quests too, though this doesn't require rememberin…</description>
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        <dc:date>2020-01-30T22:19:20+00:00</dc:date>
        <title>system:exhaustions</title>
        <link>http://moonrise.chaosdeathfish.com/system:exhaustions?rev=1580422760&amp;do=diff</link>
        <description>Exhaustions

Exhaustions only affect Warriors.

Exhaustions take effect once the Manoeuvre is completed. At any point you would take a stack of Off-balance, you may choose to instead take a stack of Faltering.

Off-balance

The durations of all negative effect calls you receive are increased by 2 seconds for each time you have stacked this Exhaustion. This does not apply to the STUN caused by any stacks of Faltering you may have.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:favour?rev=1579553271&amp;do=diff">
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        <dc:date>2020-01-20T20:47:51+00:00</dc:date>
        <title>system:favour</title>
        <link>http://moonrise.chaosdeathfish.com/system:favour?rev=1579553271&amp;do=diff</link>
        <description>Organisations and Favour

You can generally assume that your character can trivially obtain any equipment such as weapons they may use, but what about more substantial things? Whilst a barter system is used across the Myriad Nations, and there are still some who deal in the currency of the Ennarian colonists (the Riel), these don't tend to be sufficient to do more complex things, or things that tend to be useful to adventurers. For that, what becomes important is the network of favours and goodw…</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:generalskills?rev=1580685206&amp;do=diff">
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        <dc:date>2020-02-02T23:13:26+00:00</dc:date>
        <title>system:generalskills</title>
        <link>http://moonrise.chaosdeathfish.com/system:generalskills?rev=1580685206&amp;do=diff</link>
        <description>General Skills

These skills can be purchased by anyone of any class and represent the limits of what is possible outside of Enlightened power.

All Weapon Skills are also General Skills.

Level 1

Light Armour 1

Whilst wearing light armour you can avoid damage in such a way as you have an additional:</description>
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        <dc:date>2018-01-20T23:01:18+00:00</dc:date>
        <title>system:hardkatas</title>
        <link>http://moonrise.chaosdeathfish.com/system:hardkatas?rev=1516489278&amp;do=diff</link>
        <description>Hard Mode Katas

Hard Mode Katas require a linkage state in the same way as normal Katas.  The advantage is that some Katas may be overlapped, contain additional damage components, or are a little more free about stance changes.  The downside is needing to remember specific moves for specific Katas which is both significantly more cognitive effort and conceivably could allow someone to predict what you are doing from your hand movements.  You may freely switch between using Hard Mode Katas and n…</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:identitymagic?rev=1580937258&amp;do=diff">
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        <dc:date>2020-02-05T21:14:18+00:00</dc:date>
        <title>system:identitymagic</title>
        <link>http://moonrise.chaosdeathfish.com/system:identitymagic?rev=1580937258&amp;do=diff</link>
        <description>Identity

Identity is about being one's own self and not being swayed by others. Provides mostly self-buffs at the cost of rejecting benefits gained from being part of a collective.

Magic is cast by motioning as though to take on a mask using one empty hand, holding it in place for 5 seconds and then releasing the spell.  Doing this forces you to ignore the next GAIN call used on you from an outside source for each spell you cast.  This resets at the end of the encounter.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:levelup?rev=1516489533&amp;do=diff">
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        <dc:date>2018-01-20T23:05:33+00:00</dc:date>
        <title>system:levelup</title>
        <link>http://moonrise.chaosdeathfish.com/system:levelup?rev=1516489533&amp;do=diff</link>
        <description>Character Advancement

There are 4 levels of power, characters start at level 1:

	*  Level 1: Enlightened
	*  Level 2: Awakened
	*  Level 3: Empowered
	*  Level 4: Ascendent

A character must complete a Greater Vision Quest of appropriate level or 8 lesser Vision Quests (this is intended as a fallback mechanism) in order to level up.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:lifemagic?rev=1580422092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-30T22:08:12+00:00</dc:date>
        <title>system:lifemagic</title>
        <link>http://moonrise.chaosdeathfish.com/system:lifemagic?rev=1580422092&amp;do=diff</link>
        <description>Life

Life magic is cast by calling upon uplifting communal experience which is done with song or poetry.  The performance must have been progressing for 30 seconds and the spell may only be cast at the completion of a meaningful line.

Rank C

Life Pulse</description>
    </item>
    <item rdf:about="http://moonrise.chaosdeathfish.com/system:mage?rev=1636816646&amp;do=diff">
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        <dc:date>2021-11-13T15:17:26+00:00</dc:date>
        <title>system:mage</title>
        <link>http://moonrise.chaosdeathfish.com/system:mage?rev=1636816646&amp;do=diff</link>
        <description>Mage

“There is more to this world than merely what one can see. Whilst other endeavours may be more practical, they rely on large-scale behaviour which masks intricate detail. Those who understand this may perceive the subtle ways in which this detail works, and bend it to one’s advantage.”</description>
    </item>
    <item rdf:about="http://moonrise.chaosdeathfish.com/system:mageintro?rev=1580937696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-05T21:21:36+00:00</dc:date>
        <title>system:mageintro</title>
        <link>http://moonrise.chaosdeathfish.com/system:mageintro?rev=1580937696&amp;do=diff</link>
        <description>Class Introduction: Mages

Depending on what you want to get out of playing a character, a Mage may be a worthwhile consideration. There are a variety of different magics to choose from, each with its own style and implications, but Mages are generally a consistent affair with a particular action done whenever you need to cast a spell.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:priest?rev=1580422835&amp;do=diff">
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        <dc:date>2020-01-30T22:20:35+00:00</dc:date>
        <title>system:priest</title>
        <link>http://moonrise.chaosdeathfish.com/system:priest?rev=1580422835&amp;do=diff</link>
        <description>Priest

“In this time of upheaval and strange new powers, it would be easy to become complacent and rely on these new unheard of types of abilities. However, who is to say that they could not go away again just as easily as they came? Even if you now better understand them and can call upon their aid more directly, you would do well to remember the ones who have guided us from the beginning and have always been there, in our dreams, the Gods.</description>
    </item>
    <item rdf:about="http://moonrise.chaosdeathfish.com/system:priestintro?rev=1580518899&amp;do=diff">
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        <dc:date>2020-02-01T01:01:39+00:00</dc:date>
        <title>system:priestintro</title>
        <link>http://moonrise.chaosdeathfish.com/system:priestintro?rev=1580518899&amp;do=diff</link>
        <description>Class Introduction: Priests

Want to know if Priests are right for you? Priests have some initial overhead at the start of an adventure to work out the party's alignments to their god and thus how their abilities will best be applied, but afterwards they're not as bad as they may first look.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:spacemagic?rev=1580420500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-30T21:41:40+00:00</dc:date>
        <title>system:spacemagic</title>
        <link>http://moonrise.chaosdeathfish.com/system:spacemagic?rev=1580420500&amp;do=diff</link>
        <description>Space

Space is about the physical positions and shapes of things as seen to an observer.
Space magic is cast by creating intricate origami.  This is represented by making four of folds in half of a sheet of paper without unfolding.  At the completion of the last fold the spell call must be made if you wish to cast it.</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:spiritguide?rev=1580420299&amp;do=diff">
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        <dc:date>2020-01-30T21:38:19+00:00</dc:date>
        <title>system:spiritguide</title>
        <link>http://moonrise.chaosdeathfish.com/system:spiritguide?rev=1580420299&amp;do=diff</link>
        <description>Spirit Guide

“Who can know all of the secrets of the world beyond? Many have now come to know of it but few and far between are those who may bring others to that place or watch over them whilst they are there.”

Wielders of a strange new power, Spirit Guides are those who have gained additional insights into Vision Quests and as such can blur the boundaries between the physical and spiritual planes, including going so far as to bring themselves and others between the two. In battle, by making …</description>
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    <item rdf:about="http://moonrise.chaosdeathfish.com/system:spiritguideintro?rev=1518207743&amp;do=diff">
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        <dc:date>2018-02-09T20:22:23+00:00</dc:date>
        <title>system:spiritguideintro</title>
        <link>http://moonrise.chaosdeathfish.com/system:spiritguideintro?rev=1518207743&amp;do=diff</link>
        <description>Class Introduction: Spirit Guides

Have Spirit Guides caught your eye? All of the classes have been designed to be metaphysically interesting, but with an obvious connection to a major part of the metaphysic it's not surprising that Spirit Guides seem enticing. They are another class which may seem complicated, but have ways of making them simple. Or more complex, if that's what you really go for.</description>
    </item>
    <item rdf:about="http://moonrise.chaosdeathfish.com/system:uncertaintymagic?rev=1580422339&amp;do=diff">
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        <dc:date>2020-01-30T22:12:19+00:00</dc:date>
        <title>system:uncertaintymagic</title>
        <link>http://moonrise.chaosdeathfish.com/system:uncertaintymagic?rev=1580422339&amp;do=diff</link>
        <description>Uncertainty

Uncertainty is about the possibilities which exist within the current plane. Less useful on a Vision Quest, where more possibilities exist.

Magic is cast by losing focus on the world around you with uncertainty as to the result.  Chose the spell you want to cast, fix that in your head, call</description>
    </item>
    <item rdf:about="http://moonrise.chaosdeathfish.com/system:visionquests?rev=1518209386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-02-09T20:49:46+00:00</dc:date>
        <title>system:visionquests</title>
        <link>http://moonrise.chaosdeathfish.com/system:visionquests?rev=1518209386&amp;do=diff</link>
        <description>Vision Quests

Vision Quests are a new experience seemingly available only to the Enlightened.  They seem to be in some way linked to the strange powers of the Enlightened as experiencing them can Refresh the abilities of the Enlightened to behave in their ways that otherwise appear to defy natural laws and sense.  All Vision Quests appear to take place in strange environments that in many ways appear to operate on dream logic.  Ones physical prowess and skill with a weapon is generally of littl…</description>
    </item>
    <item rdf:about="http://moonrise.chaosdeathfish.com/system:warrior?rev=1580938430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-02-05T21:33:50+00:00</dc:date>
        <title>system:warrior</title>
        <link>http://moonrise.chaosdeathfish.com/system:warrior?rev=1580938430&amp;do=diff</link>
        <description>Warrior

“Anybody can fight, but only a true warrior can see every movement of their opponent, and comprehend that it is not just about driving one’s blade into one’s foes, but about driving one’s foes into one’s blade.”

Devoting their lives to the fight, Warriors are combatants who push themselves beyond their limits, performing seemingly impossible feats to turn the tide of battle with little regard to the impact this may have on their bodies.</description>
    </item>
    <item rdf:about="http://moonrise.chaosdeathfish.com/system:warriorintro?rev=1580423039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-30T22:23:59+00:00</dc:date>
        <title>system:warriorintro</title>
        <link>http://moonrise.chaosdeathfish.com/system:warriorintro?rev=1580423039&amp;do=diff</link>
        <description>Class Introduction: Warriors

Considering playing a Warrior? Warriors are a class that may seem complicated at first glance, but don't have too much to them once you get stuck in. And it's perfectly possible to focus on just one of the two main Exhaustions and pick up the more complicated skills and take the other Exhaustion as and when you feel ready.</description>
    </item>
    <item rdf:about="http://moonrise.chaosdeathfish.com/system:weaponskills?rev=1577660903&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-12-29T23:08:23+00:00</dc:date>
        <title>system:weaponskills</title>
        <link>http://moonrise.chaosdeathfish.com/system:weaponskills?rev=1577660903&amp;do=diff</link>
        <description>Weapon Skills

The Combat Proficiency skill is obtained once and applies to all weapon types; by default player characters gain this skill for free. All other skills in this section are bought separately for different weapon types, and are generally used by attuning yourself to one specific weapon type you intend to use for a given encounter.</description>
    </item>
</rdf:RDF>
