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system:priest [2020/01/26 19:58] mousus6 Non-TRIP call names updated |
system:priest [2020/01/30 22:20] (current) mousus6 Also void |
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====Leading: Offensive Element 2==== | ====Leading: Offensive Element 2==== | ||
For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Leading element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Leading element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | ||
- | * Instinct/Intuition/Natural Law: GAIN STRIKEDOWN | + | * Instinct/Intuition/Natural Law: GAIN FALL |
* Conflict/Conquest/Subjugation: GAIN SAP | * Conflict/Conquest/Subjugation: GAIN SAP | ||
* Peace/Unconditional Love/Self Sacrifice: GAIN DISARM | * Peace/Unconditional Love/Self Sacrifice: GAIN DISARM | ||
- | * Hierarchy/Order/Belonging: You may call a (RANGED) BE STRUCKDOWN on a target attacking them | + | * Hierarchy/Order/Belonging: You may call a (RANGED) BE FELLED on a target attacking them |
* Discovery/Understanding/Change: You may call a (RANGED) BE STUNNED on a target attacking them | * Discovery/Understanding/Change: You may call a (RANGED) BE STUNNED on a target attacking them | ||
====Leading: Defensive Element 1==== | ====Leading: Defensive Element 1==== | ||
For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Leading element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Leading element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | ||
- | * Instinct/Intuition/Natural Law: GAIN RESIST MENTAL | + | * Instinct/Intuition/Natural Law: GAIN VOID MENTAL |
- | * Conflict/Conquest/Subjugation: GAIN RESIST PHYSICAL | + | * Conflict/Conquest/Subjugation: GAIN VOID PHYSICAL |
* Peace/Unconditional Love/Self Sacrifice: GAIN 10 HITS 20 | * Peace/Unconditional Love/Self Sacrifice: GAIN 10 HITS 20 | ||
- | * Hierarchy/Order/Belonging: GAIN RESIST PHYSICAL | + | * Hierarchy/Order/Belonging: GAIN VOID PHYSICAL |
- | * Discovery/Understanding/Change: GAIN RESIST MENTAL | + | * Discovery/Understanding/Change: GAIN VOID MENTAL |
====Theological Debate 1==== | ====Theological Debate 1==== | ||
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====Leading: Defensive Element 2==== | ====Leading: Defensive Element 2==== | ||
For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Leading element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Leading element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | ||
- | * Instinct/Intuition/Natural Law: GAIN RESIST MENTAL | + | * Instinct/Intuition/Natural Law: GAIN VOID MENTAL |
- | * Conflict/Conquest/Subjugation: GAIN RESIST PHYSICAL | + | * Conflict/Conquest/Subjugation: GAIN VOID PHYSICAL |
* Peace/Unconditional Love/Self Sacrifice: GAIN 10 HITS 20 | * Peace/Unconditional Love/Self Sacrifice: GAIN 10 HITS 20 | ||
- | * Hierarchy/Order/Belonging: GAIN RESIST PHYSICAL | + | * Hierarchy/Order/Belonging: GAIN VOID PHYSICAL |
- | * Discovery/Understanding/Change: GAIN RESIST MENTAL | + | * Discovery/Understanding/Change: GAIN VOID MENTAL |
====Lesser: Offensive Element 2==== | ====Lesser: Offensive Element 2==== | ||
For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Lesser element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Lesser element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | ||
- | * Instinct/Intuition/Natural Law: GAIN STRIKEDOWN | + | * Instinct/Intuition/Natural Law: GAIN FALL |
* Conflict/Conquest/Subjugation: GAIN SAP | * Conflict/Conquest/Subjugation: GAIN SAP | ||
* Peace/Unconditional Love/Self Sacrifice: GAIN DISARM | * Peace/Unconditional Love/Self Sacrifice: GAIN DISARM | ||
- | * Hierarchy/Order/Belonging: You may call a (RANGED) BE STRUCKDOWN on a target attacking them | + | * Hierarchy/Order/Belonging: You may call a (RANGED) BE FELLED on a target attacking them |
* Discovery/Understanding/Change: You may call a (RANGED) BE STUNNED on a target attacking them | * Discovery/Understanding/Change: You may call a (RANGED) BE STUNNED on a target attacking them | ||
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====Leading: Offensive Element 4==== | ====Leading: Offensive Element 4==== | ||
For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Leading element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | For each time you spend a Spirit hit to grant blessings, you may grant buffs appropriate to your god's Leading element. You may make the appropriate call for your god's element on other members of your Congregation 3 times, and on yourself once: | ||
- | * Instinct/Intuition/Natural Law: GAIN STRIKEDOWN | + | * Instinct/Intuition/Natural Law: GAIN FALL |
* Conflict/Conquest/Subjugation: GAIN SAP | * Conflict/Conquest/Subjugation: GAIN SAP | ||
* Peace/Unconditional Love/Self Sacrifice: GAIN DISARM | * Peace/Unconditional Love/Self Sacrifice: GAIN DISARM | ||
- | * Hierarchy/Order/Belonging: You may call a (RANGED) BE STRUCKDOWN on a target attacking them | + | * Hierarchy/Order/Belonging: You may call a (RANGED) BE FELLED on a target attacking them |
* Discovery/Understanding/Change: You may call a (RANGED) BE STUNNED on a target attacking them | * Discovery/Understanding/Change: You may call a (RANGED) BE STUNNED on a target attacking them | ||