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changelog [2020/01/21 01:00]
chaos Added the further changes since the second playtest
changelog [2020/02/13 22:14]
chaos Adding Fated soul shape
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 ======System Changelog====== ======System Changelog======
 +=====Following First 2020 Playtest=====
 +  * Changed TRIP to FALL to avoid confusion with TRIPLE
 +  * Changed LOCK EVERYTHING to FREEZE/BE FROZE(N)
 +  * Updated the wiki with the new calls pretty much everywhere
 +  * Shields block calls now, but still have movement limitations. ​ Higher level shield skills that remove those restrictions are still up for review but are too high level to appear in the next playtest.
 +  * Creators can now use Potential to HEAL as a distinct but related ability to Constructs (ie. not using up an active creation slot)
 +  * Uncertainty Magic now works differently to allow the user to keep fighting during cast whilst still keeping the unpredictability element in play
 +  * Added the experimental Ethereal soulshape as an attempt to make things better for people strongly inclined against varying damage levels
 +  * Added the Fated soulshape for people who don't like accidental combat death or the risk thereof at all
 +
 +=====Last Minute Change before playtest=====
 +  * Changed the actual words for calls to make them shorter before anyone actually learned them.  Soon they will be updated everywhere but for now:
 +    * STRIKEDOWN -> TRIP
 +    * DAZE -> STUN
 +    * STRENGTHEN -> BUFF
 +    * WEAKEN -> SAP
 +    * REPEL -> PUSH
 +    * RESIST -> VOID
 +    * DISAPPEARING -> GONE
 +
 =====Further Changes for 2020 Relaunch===== =====Further Changes for 2020 Relaunch=====
   * Humans are deer people now!   * Humans are deer people now!
changelog.txt ยท Last modified: 2021/02/03 14:39 by mousus6