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oocrules [2018/01/20 22:28]
mousus6 created
oocrules [2018/01/20 22:33] (current)
mousus6
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-======Public======+
 ======LARP Safety Rules====== ======LARP Safety Rules======
 Because LARPs involve running around in the woods swinging swords at people, it's potentially very easy for accidents to happen; especially when people aren't used to LARPing or get a bit carried away. For this reason, there are a number of important Out of Character rules which are reiterated during the Safety Brief at the start of each LARP and must always be followed. Not only do they stop accidents happening, they also help give a good impression to the public and help make things more fun for everyone involved. Because LARPs involve running around in the woods swinging swords at people, it's potentially very easy for accidents to happen; especially when people aren't used to LARPing or get a bit carried away. For this reason, there are a number of important Out of Character rules which are reiterated during the Safety Brief at the start of each LARP and must always be followed. Not only do they stop accidents happening, they also help give a good impression to the public and help make things more fun for everyone involved.
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     * **Pull your blows** - Always pull all your blows, with whatever you're wielding. The longer your weapon, the greater the restraint required not to accidentally hit too hard. If someone says you're hitting to hard, then you're hitting too hard! You may need to adjust the force of your blows depending on factors such as weapon weight and balance, and remember that some people are more sensitive than others.     * **Pull your blows** - Always pull all your blows, with whatever you're wielding. The longer your weapon, the greater the restraint required not to accidentally hit too hard. If someone says you're hitting to hard, then you're hitting too hard! You may need to adjust the force of your blows depending on factors such as weapon weight and balance, and remember that some people are more sensitive than others.
-    * **Never hit the head** - The head is not a legal location in the Memento Mundi system, and it is considered unsafe to hit people on the head. Don't do it. Repeat offenders may be asked to stop fighting. +    * **Never hit the head** - The head is not a legal location in the Moonrise ​system, and it is considered unsafe to hit people on the head. Don't do it. Repeat offenders may be asked to stop fighting. 
-    * **Never stab** - Cored latex weapons are not designed to be safe if thrust with. Don't stab anyone with anything, even if you think you can. Even with uncored weapons, it's a lot harder to pull your blows when stabbing, and if you accidentally hit somewhere sensitive, trip, lose your balance, etc. then you're putting a lot more pressure on a smaller area, so stabbing makes accidents more likely and more serious if they do happen.+    * **Never stab with normal weapons** - Cored latex weapons are not designed to be safe if thrust with. Don't stab anyone with anything, even if you think you can. Even with uncored weapons, it's a lot harder to pull your blows when stabbing, and if you accidentally hit somewhere sensitive, trip, lose your balance, etc. then you're putting a lot more pressure on a smaller area, so stabbing makes accidents more likely and more serious if they do happen.
     * **Never grab an opponent'​s weapon** - Never, under any circumstances,​ seize another player'​s weapon during combat. This is unsafe, and may also result in very expensive damage to weapons.     * **Never grab an opponent'​s weapon** - Never, under any circumstances,​ seize another player'​s weapon during combat. This is unsafe, and may also result in very expensive damage to weapons.
     * **No pushing, punching or wrestling** - Never push, slap, kick, punch, trip, wrestle or grapple another player. If you are playing a weaponless monster or delivering unarmed attacks as a player, they should be delivered as a light tap with an open palm - never use an open fist. Never grab another player - if a monster or character is grabbing hold of someone, they should represent it by resting their hands on them rather than taking hold. Under certain limited circumstances,​ with explicit prior negotiation between both players, the GM and the organiser, players may grapple each other, but this is a rare exception to the normal run of things.     * **No pushing, punching or wrestling** - Never push, slap, kick, punch, trip, wrestle or grapple another player. If you are playing a weaponless monster or delivering unarmed attacks as a player, they should be delivered as a light tap with an open palm - never use an open fist. Never grab another player - if a monster or character is grabbing hold of someone, they should represent it by resting their hands on them rather than taking hold. Under certain limited circumstances,​ with explicit prior negotiation between both players, the GM and the organiser, players may grapple each other, but this is a rare exception to the normal run of things.
oocrules.1516487338.txt.gz · Last modified: 2018/01/20 22:28 by mousus6