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system:basicabilities [2018/01/20 23:03] mousus6 created |
system:basicabilities [2019/11/13 10:01] mousus6 |
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All sentient beings in the setting have the following capabilities as baseline: | All sentient beings in the setting have the following capabilities as baseline: | ||
* Have 4 physical hits and 4 spirit hits | * Have 4 physical hits and 4 spirit hits | ||
- | * May wear armour of any sort for 4 more hits (physical armour is trivial to obtain, spiritual armour is explicitly granted by skills) | + | * May wear armour of any sort for 4 more hits and a RESIST of the same type (physical armour is trivial to obtain, spiritual armour is explicitly granted by skills, you only gain the benefits of a type of armour when fighting with its type of stats) |
* Bleed to death (Physical) or discorporate (Vision Quest) over the course of 60 seconds once reduced to 0 hits. | * Bleed to death (Physical) or discorporate (Vision Quest) over the course of 60 seconds once reduced to 0 hits. | ||
* Hit for SINGLE with normal weapons (sub 36 inch and main gauche/buckler) | * Hit for SINGLE with normal weapons (sub 36 inch and main gauche/buckler) |