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system:basicabilities [2018/01/20 23:03]
mousus6 created
system:basicabilities [2020/02/01 01:17]
chaos New calls
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 All sentient beings in the setting have the following capabilities as baseline: All sentient beings in the setting have the following capabilities as baseline:
   * Have 4 physical hits and 4 spirit hits   * Have 4 physical hits and 4 spirit hits
-  * May wear armour of any sort for 4 more hits (physical armour is trivial to obtain, spiritual armour is explicitly granted by skills)+  * May wear armour of any sort for 4 more hits and a VOID of the same type (physical armour is trivial to obtain, spiritual armour is explicitly granted by skills, you only gain the benefits of a type of armour when fighting with its type of stats)
   * Bleed to death (Physical) or discorporate (Vision Quest) over the course of 60 seconds once reduced to 0 hits.   * Bleed to death (Physical) or discorporate (Vision Quest) over the course of 60 seconds once reduced to 0 hits.
   * Hit for SINGLE with normal weapons (sub 36 inch and main gauche/​buckler)   * Hit for SINGLE with normal weapons (sub 36 inch and main gauche/​buckler)
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 All Enlightened (which includes all PCs) are additionally capable of the following: All Enlightened (which includes all PCs) are additionally capable of the following:
-  * The first time they are reduced to 0 hits in an encounter may spend 15 seconds without being hit visibly pulling themselves back together on the floor (this should involve appreciable motion and possibly incoherent vocals). ​ Any hit restarts this count. ​ The bleed count does not begin until you are no longer attempting to pull yourself together. ​ If you wish to do this you must start pulling yourself together immediately. ​ You cannot talk coherently during this time.  At the end of 15 uninterrupted seconds you may get back up on 1/4 of your maximum hits (rounded up).  (as a note continually attempting to pull yourself together within weapons reach of a sentient enemy capable of giving warning who is not massively distracted is a good way of getting yourself EXECUTED). ​ Doing this suspends the effects of all ONGOING effects as though you had benefitted ​from a HEAL call.+  * The first time they are reduced to 0 hits in an encounter may spend 15 seconds without being hit visibly pulling themselves back together on the floor (this should involve appreciable motion and possibly incoherent vocals). ​ Any hit restarts this count. ​ The bleed count does not begin until you are no longer attempting to pull yourself together. ​ If you wish to do this you must start pulling yourself together immediately. ​ You cannot talk coherently during this time.  At the end of 15 uninterrupted seconds you may get back up on 1/4 of your maximum hits (rounded up).  (as a note continually attempting to pull yourself together within weapons reach of a sentient enemy capable of giving warning who is not massively distracted is a good way of getting yourself EXECUTED). ​ Doing this suspends the effects of all ONGOING effects as though you had benefited ​from a HEAL call.
   * Sacrifice themselves in order to perform an Act of Power appropriate to their class.   * Sacrifice themselves in order to perform an Act of Power appropriate to their class.
   * Refresh their class resource by reaching a milestone in a Greater Vision Quest or completing a Lesser Vision Quest   * Refresh their class resource by reaching a milestone in a Greater Vision Quest or completing a Lesser Vision Quest
  
system/basicabilities.txt ยท Last modified: 2021/02/03 13:55 by mousus6