User Tools

Site Tools


system:basicabilities

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
system:basicabilities [2019/11/13 10:01]
mousus6
system:basicabilities [2020/02/01 01:17]
chaos New calls
Line 3: Line 3:
 All sentient beings in the setting have the following capabilities as baseline: All sentient beings in the setting have the following capabilities as baseline:
   * Have 4 physical hits and 4 spirit hits   * Have 4 physical hits and 4 spirit hits
-  * May wear armour of any sort for 4 more hits and a RESIST ​of the same type (physical armour is trivial to obtain, spiritual armour is explicitly granted by skills, you only gain the benefits of a type of armour when fighting with its type of stats)+  * May wear armour of any sort for 4 more hits and a VOID of the same type (physical armour is trivial to obtain, spiritual armour is explicitly granted by skills, you only gain the benefits of a type of armour when fighting with its type of stats)
   * Bleed to death (Physical) or discorporate (Vision Quest) over the course of 60 seconds once reduced to 0 hits.   * Bleed to death (Physical) or discorporate (Vision Quest) over the course of 60 seconds once reduced to 0 hits.
   * Hit for SINGLE with normal weapons (sub 36 inch and main gauche/​buckler)   * Hit for SINGLE with normal weapons (sub 36 inch and main gauche/​buckler)
Line 18: Line 18:
  
 All Enlightened (which includes all PCs) are additionally capable of the following: All Enlightened (which includes all PCs) are additionally capable of the following:
-  * The first time they are reduced to 0 hits in an encounter may spend 15 seconds without being hit visibly pulling themselves back together on the floor (this should involve appreciable motion and possibly incoherent vocals). ​ Any hit restarts this count. ​ The bleed count does not begin until you are no longer attempting to pull yourself together. ​ If you wish to do this you must start pulling yourself together immediately. ​ You cannot talk coherently during this time.  At the end of 15 uninterrupted seconds you may get back up on 1/4 of your maximum hits (rounded up).  (as a note continually attempting to pull yourself together within weapons reach of a sentient enemy capable of giving warning who is not massively distracted is a good way of getting yourself EXECUTED). ​ Doing this suspends the effects of all ONGOING effects as though you had benefitted ​from a HEAL call.+  * The first time they are reduced to 0 hits in an encounter may spend 15 seconds without being hit visibly pulling themselves back together on the floor (this should involve appreciable motion and possibly incoherent vocals). ​ Any hit restarts this count. ​ The bleed count does not begin until you are no longer attempting to pull yourself together. ​ If you wish to do this you must start pulling yourself together immediately. ​ You cannot talk coherently during this time.  At the end of 15 uninterrupted seconds you may get back up on 1/4 of your maximum hits (rounded up).  (as a note continually attempting to pull yourself together within weapons reach of a sentient enemy capable of giving warning who is not massively distracted is a good way of getting yourself EXECUTED). ​ Doing this suspends the effects of all ONGOING effects as though you had benefited ​from a HEAL call.
   * Sacrifice themselves in order to perform an Act of Power appropriate to their class.   * Sacrifice themselves in order to perform an Act of Power appropriate to their class.
   * Refresh their class resource by reaching a milestone in a Greater Vision Quest or completing a Lesser Vision Quest   * Refresh their class resource by reaching a milestone in a Greater Vision Quest or completing a Lesser Vision Quest
  
system/basicabilities.txt ยท Last modified: 2021/02/03 13:55 by mousus6