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system:chargen [2020/02/05 21:29]
chaos Updated Wildcard for changed organisations system and added Ethereal
system:chargen [2020/02/05 21:33]
mousus6
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 Your class resource is replaced as per below. ​ You are unaffected by the call EFFECT “REFRESH YOUR RESOURCE” (please warn any Spirit Guides in your party of this fact), you cannot call in favours to acquire alchemy or Ennarian medical kits.  You cannot buy the skill Traditional Alchemy. Your class resource is replaced as per below. ​ You are unaffected by the call EFFECT “REFRESH YOUR RESOURCE” (please warn any Spirit Guides in your party of this fact), you cannot call in favours to acquire alchemy or Ennarian medical kits.  You cannot buy the skill Traditional Alchemy.
-  * Warrior - Exhaustions now only last until the end of the encounter. ​ Each Manoeuvre can be used at most once per encounter. Each stack of Extend Suffering ​increases impairment duration by 5 seconds, and each stack of Faltering increases the STUN duration on hit by 5 seconds.+  * Warrior - Exhaustions now only last until the end of the encounter. ​ Each Manoeuvre can be used at most once per encounter. Each stack of Off Balance ​increases impairment duration by 5 seconds, and each stack of Faltering increases the STUN duration on hit by 5 seconds.
   * Priest - Reduce your maximum spirit hits to a quarter of their original value (rounding down), you may in every encounter use each buff provided by your skills once on yourself and on other members of your Congregation once for each spirit hit reduced in this way. You cannot take the Flexibility skill.   * Priest - Reduce your maximum spirit hits to a quarter of their original value (rounding down), you may in every encounter use each buff provided by your skills once on yourself and on other members of your Congregation once for each spirit hit reduced in this way. You cannot take the Flexibility skill.
   * Mage - You do not have Manipulations,​ instead you can cast up to 6 unique spells per encounter or up to 3 unique spells casting one of them twice. For the purposes of other skills, each encounter counts as a single Manipulation. You cannot take Additional Manipulation but count as having it for skill requirements.   * Mage - You do not have Manipulations,​ instead you can cast up to 6 unique spells per encounter or up to 3 unique spells casting one of them twice. For the purposes of other skills, each encounter counts as a single Manipulation. You cannot take Additional Manipulation but count as having it for skill requirements.
system/chargen.txt · Last modified: 2021/02/03 14:32 by mousus6