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system:chargen [2020/02/13 21:11]
mousus6 Added the fated soulshape for dramatic combat deaths only
system:chargen [2021/02/03 14:32]
mousus6 Removing the Fated soulshape as it has become baseline, added careful for the bits of it that hadn't
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 //For players who revel in character death and want to rush to the higher levels of power for a fast turnover.// //For players who revel in character death and want to rush to the higher levels of power for a fast turnover.//
  
-Each XP spent on this character is worth two skills (this may be tweaked based on actual system lethality with the current estimation that 50% of characters will die before hitting level 4).+Each XP spent on this character is worth two skills (this may be tweaked based on actual system lethality with the current estimation that 50% of characters will die before hitting level 4).  Incandescent characters cannot also have the Careful soulshape.
  
 After 12 adventures they will cease to be playable. After 12 adventures they will cease to be playable.
- 
-====Fated==== 
-Your life will only end in a heroic or meaningful moment and is not to be risked for lesser threats. 
-  * When dropped in combat you do not normally have a death count, merely being unconscious rather than mortally wounded 
-  * You nolonger have access to the basic enlightened ability to pull yourself together on 1/4 hits 
-  * You can whilst unconscious decide that a fight is sufficiently important to you to risk your life on.  When doing so take a HEAL, for the remainder of the encounter you have a 40 second death count. 
-  * In the event of a full party wipe if you have not given yourself a death count: 
-    * If the assailants objective was to capture you, you will be captured 
-    * If the monsters were trying to eat you etc. you will be able to sneak away whilst the monsters are distracted by the other party members, achieving no encounter goals other than getting away from the monsters ​ 
  
 ====Wildcard==== ====Wildcard====
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   * Spirit Guide - You do not have linkages and thus cannot expend them to refresh others. ​ Whilst in the physical world you are constantly considered to be in a linkage state but your standard Katas take an additional second (hard mode Katas are unaffected),​ step out/break out if purchased become once per adventure between them.   * Spirit Guide - You do not have linkages and thus cannot expend them to refresh others. ​ Whilst in the physical world you are constantly considered to be in a linkage state but your standard Katas take an additional second (hard mode Katas are unaffected),​ step out/break out if purchased become once per adventure between them.
   * Doctor - You do not have a long term pool of Urgency instead you have one Urgency per encounter. ​ Greater Urgency increases your per encounter Urgency to two.   * Doctor - You do not have a long term pool of Urgency instead you have one Urgency per encounter. ​ Greater Urgency increases your per encounter Urgency to two.
 +
 +====Careful====
 +//For those who refuse to put thier life on the line under normal circumstances.//​
 +  * When dropped in combat and not bleeding out you instead have a 60 second flee count which is affected identically to a death count by STABILIZE, SUBDUE and HEAL (any effects that adjust your bleed count up or down also adjust your flee count)
 +  * At the end of your flee count you have found a perfect opportunity to remove yourself from the combat and depart the encounter (call GONE), leaving behind any plot relevant objects you were carrying acquired during the adventure
 +  * If you are the last player dropped in an encounter and the monsters do not have a reason to be targeting you specifically rather than the party as a whole you are also able to use this escape ability even if you are SUBDUE'​d during the encounter cleanup
 +  * At the end of a combat you escaped from you may assess the overall situation and make a choice between rejoining the party in their current state and leaving the adventure. If you choose to leave the adventure you make your way home in a fugue state of which you have no memory. ​ Returning home in this way will never have physical or meta-physical consequences for you, though the act of abandoning the adventure may have social consequences.
  
 ====Ethereal==== ====Ethereal====
system/chargen.txt ยท Last modified: 2021/02/03 14:32 by mousus6