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system:creator [2019/04/08 17:22]
mousus6
system:creator [2020/01/30 22:29] (current)
chaos New call names that were missed
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 ======Creator===== ======Creator=====
 From builders to mad scientists, Creators are tinkerers and inventors who not only recognise the potential in all things, but strive to realise or even exceed it, and create new potential where there was none. In battle, Creators use various alchemical devices, concoctions and mechanisms to aid them and their allies, as well as use resources left behind by slain foes to produce autonomous fighters under their control. From builders to mad scientists, Creators are tinkerers and inventors who not only recognise the potential in all things, but strive to realise or even exceed it, and create new potential where there was none. In battle, Creators use various alchemical devices, concoctions and mechanisms to aid them and their allies, as well as use resources left behind by slain foes to produce autonomous fighters under their control.
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   * 6 Potentials   * 6 Potentials
   * The ability to spend 1 Potential to produce a basic Construct   * The ability to spend 1 Potential to produce a basic Construct
 +  * The ability to spend 1 Potential to heal someone by fitting them with Construct-like mechanisms
   * The ability to spend 1 Potential to produce a basic Contraption   * The ability to spend 1 Potential to produce a basic Contraption
   * The ability to spend 1 Potential to produce 6 points worth of Alchemy   * The ability to spend 1 Potential to produce 6 points worth of Alchemy
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 ===Constructs=== ===Constructs===
-Constructs are autonomous creations which fight for their Creator. Building them requires sufficient resources with the right potential, which are best salvaged from defeated foes. With 10 seconds of work in close proximity to an unresisting body other than themself, a Creator may consume 1 Potential to turn that body into an ally which unquestioningly follows their orders. During this time they should inform the phys-rep of this body of this and provide them with their stats as a Construct.+Constructs are autonomous creations which fight for their Creator. Building them requires sufficient resources with the right potential, which are best salvaged from defeated foes. With 10 seconds of work in close proximity to an unresisting body other than themself, a Creator may consume 1 Potential to turn that body into an ally which unquestioningly follows their combat-related ​orders. During this time they should inform the phys-rep of this body of this and provide them with their stats as a Construct.
  
 If this is done to a monster with Waves this instead cancels out one Wave (it is assumed that the Construct is fighting the cancelled wave until the encounter ends), unless they have only one Wave remaining, in which case the Wave is deferred until the Construct is defeated. If this is done to a monster with Waves this instead cancels out one Wave (it is assumed that the Construct is fighting the cancelled wave until the encounter ends), unless they have only one Wave remaining, in which case the Wave is deferred until the Construct is defeated.
  
-A basic Construct will have 8 hits and strike for SINGLE, using whatever weapons the phys-rep had at the time, discarding shields. ​ The construct makes a constant background mechanical noise whilst not making calls+A basic Construct will have 8 hits and strike for SINGLE, using whatever weapons the phys-rep had at the time, discarding shields. The construct makes a constant background mechanical noise whilst not making calls.
-If used on a cooperative target the mechanisms can instead be used to sustain them, providing a call of HEAL against that target at the point that the Construct is built around them instead of the usual effect. At any point whilst they are within this Construct the Creator may switch it to its usual operation, this replaces their stats with those of the Construct and they must unquestioningly follow the Creator’s orders as their body is effectively puppeted by the Construct - call TIME FREEZE to explain these new rules and stats.+
  
-A Creator typically may only have one Construct or Contraption active at once, and they last until the end of the encounter or until destroyed. ​ A Construct ​that is not operating as an autonomous player ​may never benefit from the HEAL call.+A Creator typically may only have one Construct or Contraption active at once, and they last until the end of the encounter or until destroyed. A Construct may never benefit from the HEAL call
 + 
 +===Healing=== 
 +The mechanisms which power Constructs may also be used to sustain someone'​s life. With 10 seconds of work in close proximity to a downed target besides themself, a Creator may consume 1 Potential to call HEAL. 
 + 
 +If you have used this ability on someone, do not currently have an active Construct and you are certain that they have not received the HEAL call through other means since, you may call EFFECT: "​Follow my orders"​ ONGOING on them as their body is effectively puppeted by these mechanisms. This ONGOING call has no lasting consequences.
  
 ===Contraptions=== ===Contraptions===
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 ====Self Construct==== ====Self Construct====
 Instead of applying the process to produce a Construct to another, you may apply it to yourself. This takes the usual 10 seconds of work and 1 Potential, at the end of which you take a HEAL and gain any Alchemy-related calls your Construct would have had for the encounter. If you choose, in the Physical world you may instead replace your stats with those of your Construct. In addition, your Constructs have 2 extra hits.  Whilst you are sustained by the HEAL or still have calls remaining you count as an active Construct. Instead of applying the process to produce a Construct to another, you may apply it to yourself. This takes the usual 10 seconds of work and 1 Potential, at the end of which you take a HEAL and gain any Alchemy-related calls your Construct would have had for the encounter. If you choose, in the Physical world you may instead replace your stats with those of your Construct. In addition, your Constructs have 2 extra hits.  Whilst you are sustained by the HEAL or still have calls remaining you count as an active Construct.
 +
 +Notably, this skill does not allow you to use mechanisms to HEAL yourself without counting as having an active Construct.
  
 ====Second Construct==== ====Second Construct====
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 ====Knockback Shot==== ====Knockback Shot====
-You may have your Contraptions launch particularly forceful shots. By expending 2 charges, you may include ​REPEL in the call when firing them.+You may have your Contraptions launch particularly forceful shots. By expending 2 charges, you may include ​PUSH in the call when firing them.
  
 ====Hookshot==== ====Hookshot====
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 ====Concussive Shot==== ====Concussive Shot====
-You may have your Contraptions launch extremely forceful shots. By expending 3 charges, you may include ​DAZE in the call when firing them.+You may have your Contraptions launch extremely forceful shots. By expending 3 charges, you may include ​STUN in the call when firing them.
  
 ====Contraption Mobility==== ====Contraption Mobility====
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 ====Volatile Contraption==== ====Volatile Contraption====
-You are capable of rigging your Contraptions to explode when triggered. Upon abandoning a Contraption,​ you may call MASS REPEL or MASS DAZE.+You are capable of rigging your Contraptions to explode when triggered. Upon abandoning a Contraption,​ you may call MASS PUSH or MASS STUN.
  
 =====Alchemy Skills===== =====Alchemy Skills=====
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 Alchemy: You create twice as many points worth of Alchemy Alchemy: You create twice as many points worth of Alchemy
  
-Traps: You may call TIME FREEZE ​and instantaneously lay your trap near your current position.+Traps: You may call TIME STOP and instantaneously lay your trap near your current position.
  
 If used to create an enhanced Construct but this instead nullifies a Wave, you gain the calls that Construct would have had as ranged calls to represent supporting fire as your Construct continues to fight. If used to create an enhanced Construct but this instead nullifies a Wave, you gain the calls that Construct would have had as ranged calls to represent supporting fire as your Construct continues to fight.
system/creator.1554744120.txt.gz · Last modified: 2019/04/08 17:22 by mousus6