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system:creatorintro [2018/01/28 21:43]
mousus6 created
system:creatorintro [2020/01/30 22:14] (current)
chaos New calls, and previously we changed the Contraption timer
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 Whatever your preferred playstyle, there are probably ways you can make a Creator work for you. A very versatile class, Creators have a variety of different branches of skills and can remain simple or gain a broad but complex skillset. Whatever your preferred playstyle, there are probably ways you can make a Creator work for you. A very versatile class, Creators have a variety of different branches of skills and can remain simple or gain a broad but complex skillset.
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 +{{ :​creator.png |}}
  
 ===== Resource: Potential ===== ===== Resource: Potential =====
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 {{:​system:​creatorguide1.png?​300 |}} 1. Creators have a pool of resource known as Potential. Use of Creator class abilities generally deplete this resource (which starts at 6). Once it's gone those abilities can't be used until it's refreshed.\\\ {{:​system:​creatorguide1.png?​300 |}} 1. Creators have a pool of resource known as Potential. Use of Creator class abilities generally deplete this resource (which starts at 6). Once it's gone those abilities can't be used until it's refreshed.\\\
  
-{{:​system:​creatorguide2.png?​300 |}} 2. One of things Creators can do with their Potential is build a Contraption. This is a small tactical seige weapon which with the right skills can be used to deal significant damage, but is slow to build and limits mobility. It takes 30 seconds and one Potential to make one.\\\+{{:​system:​creatorguide2.png?​300 |}} 2. One of things Creators can do with their Potential is build a Contraption. This is a small tactical seige weapon which with the right skills can be used to deal significant damage, but is slow to build and limits mobility. It takes 10 seconds and one Potential to make one.\\\
  
 {{:​system:​creatorguide3.png?​300 |}} 3. But once you've built it, you can start charging and firing it like a turret, so long as you stay in place. Given the build and charge time before the payoff, Contraptions work best if you have a good defensive line. This Creator appears to have a bunch of Contraption skills, because she's effortlessly killing that... monster... thing with it. But typically Contraptions can't survive being moved around much, so as soon as she tries to reposition or capitalise on that kill, it's going to fall apart.\\\ {{:​system:​creatorguide3.png?​300 |}} 3. But once you've built it, you can start charging and firing it like a turret, so long as you stay in place. Given the build and charge time before the payoff, Contraptions work best if you have a good defensive line. This Creator appears to have a bunch of Contraption skills, because she's effortlessly killing that... monster... thing with it. But typically Contraptions can't survive being moved around much, so as soon as she tries to reposition or capitalise on that kill, it's going to fall apart.\\\
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   * Conceptual Weapon   * Conceptual Weapon
  
-This combat-focused starting build allows you to use your chosen weapon both in the physical world and on Vision Quests, and provides armour for additional body hits (12 as opposed to the usual 8). For 1 Potential you can create 8 Stun Shots to throw to augment your fighting with DAZE 5s, and when you down an opponent you can use a Potential to turn them into a 10 hit Construct which only hits for SINGLE, but has a few uses of those DAZE 5s to aid it too.+This combat-focused starting build allows you to use your chosen weapon both in the physical world and on Vision Quests, and provides armour for additional body hits (12 as opposed to the usual 8). For 1 Potential you can create 8 Stun Shots to throw to augment your fighting with STUN 5s, and when you down an opponent you can use a Potential to turn them into a 10 hit Construct which only hits for SINGLE, but has a few uses of those STUN 5s to aid it too
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 +===== Create a Creator ===== 
 +Ready to try creating a Creator? The full description along with class skill tree and descriptions can be found [[system:​creator|here]] - you get Combat Proficiency from the Weapon Skills tree for free, and you'll need to pick 5 other level 1 skills (plus more for any additional XP you're adding) from these sets of skills: 
 + 
 +  * [[system:​creator|Creator Skills]] 
 +  * [[system:​generalskills|General Skills]] 
 +  * [[system:​weaponskills|Weapon Skills]] 
 + 
 +For a Creator, it's recommended that at first you pick one of the three areas (Alchemy, Constructs, Contraptions) to focus on, and if you picked Constructs or Contraptions be sure to mix in some Weapon Skills or Alchemy to ensure that you have things to focus on when your main focus is unavailable,​ eg. you already have a Construct active, or conditions aren't favourable for keeping a Contraption up.
  
 +Armed with this information,​ you can then complete the remaining steps of [[system:​chargen|Character Creation]].
  
system/creatorintro.1517175786.txt.gz · Last modified: 2018/01/28 21:43 by mousus6