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system:doctor [2018/02/09 20:44]
chaos
system:doctor [2020/01/30 21:33] (current)
mousus6 Call names
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 You can tend to the injured and heal the wounds of others. 2 times per encounter you can spend 15s two handed work touching someone else with your Medical Implements to grant HEAL to them in the Physical world. You can tend to the injured and heal the wounds of others. 2 times per encounter you can spend 15s two handed work touching someone else with your Medical Implements to grant HEAL to them in the Physical world.
  
-During a Vision Quest this skill instead grants you 2 extra Spirit hits and 1 RESIST ​to Mental impairments.+During a Vision Quest this skill instead grants you 2 extra Spirit hits and 1 VOID to Mental impairments.
  
 ====Bolster==== ====Bolster====
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 ====Protect==== ====Protect====
-You may reinforce the constitution of others. 4 times per encounter you may call GAIN RESIST ​X ONGOING, with X being your choice of Impairment (your choice of Physical or Mental) besides EFFECT/BE AFFECTED, by touching someone with your Medical Implement.+You may reinforce the constitution of others. 4 times per encounter you may call GAIN VOID X ONGOING, with X being your choice of Impairment (your choice of Physical or Mental) besides EFFECT/BE AFFECTED, by touching someone with your Medical Implement.
  
 ====Syringe on a Stick==== ====Syringe on a Stick====
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 2 more times per encounter you can spend 15s two handed work touching someone else with your Medical Implements to grant HEAL to them in the Physical world. 2 more times per encounter you can spend 15s two handed work touching someone else with your Medical Implements to grant HEAL to them in the Physical world.
  
-During a Vision Quest this skill instead grants you 2 extra Spirit hits and 1 RESIST ​to Mental impairments.+During a Vision Quest this skill instead grants you 2 extra Spirit hits and 1 VOID to Mental impairments.
  
 ====Act of Medicine==== ====Act of Medicine====
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 ====Special Medicine ==== ====Special Medicine ====
-You can administer medicine which strengthens others. Once per encounter you can spend 5s two handed work touching someone with your Medical Implements to grant STRENGTHEN ​ONGOING in the Physical World.+You can administer medicine which strengthens others. Once per encounter you can spend 5s two handed work touching someone with your Medical Implements to grant BUFF ONGOING in the Physical World.
  
-In addition as many times as you wish you may spend 5s two handed work touching someone with your Medical Implements to grant STRENGTHEN ​CONTACT in the Physical World.+In addition as many times as you wish you may spend 5s two handed work touching someone with your Medical Implements to grant BUFF CONTACT in the Physical World.
  
-On a Vision Quest you may 4 times per encounter call BE REPELLED ​on a target within 5 meters.+On a Vision Quest you may 4 times per encounter call BE PUSHED ​on a target within 5 meters.
  
 ====Block==== ====Block====
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 ====Versatile Protect==== ====Versatile Protect====
-You may reinforce the constitution of others to protect against a variety of ailments. 4 times per encounter you may call GAIN RESIST ​ONGOING, you can use this within 5 meters on any target you have previously used your doctor skills on, otherwise you must touch them with your Medical Implement.+You may reinforce the constitution of others to protect against a variety of ailments. 4 times per encounter you may call GAIN VOID ONGOING, you can use this within 5 meters on any target you have previously used your doctor skills on, otherwise you must touch them with your Medical Implement.
  
 =====Level 3===== =====Level 3=====
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 2 more times per encounter you can spend 15s two handed work touching someone else with your Medical Implements to grant HEAL to them in the Physical world. 2 more times per encounter you can spend 15s two handed work touching someone else with your Medical Implements to grant HEAL to them in the Physical world.
  
-During a Vision Quest this skill instead grants you 2 extra Spirit hits and 1 RESIST ​to Mental impairments.+During a Vision Quest this skill instead grants you 2 extra Spirit hits and 1 VOID to Mental impairments.
  
 ====Excising Touch==== ====Excising Touch====
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 Twice more per encounter you can spend 15s two handed work touching someone else with your Medical Implements to grant HEAL to them in the Physical world. Twice more per encounter you can spend 15s two handed work touching someone else with your Medical Implements to grant HEAL to them in the Physical world.
  
-During a Vision Quest this skill instead grants you 2 extra Spirit hits and 1 RESIST ​to Mental impairments.+During a Vision Quest this skill instead grants you 2 extra Spirit hits and 1 VOID to Mental impairments.
  
 ====Perpetual Patch Up==== ====Perpetual Patch Up====
system/doctor.1518209094.txt.gz · Last modified: 2018/02/09 20:44 by chaos