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system:generalskills [2018/01/27 16:55] chaos Adding Non-Verbal Communication |
system:generalskills [2020/02/02 23:13] (current) chaos Updating call name |
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======General Skills====== | ======General Skills====== | ||
These skills can be purchased by anyone of any class and represent the limits of what is possible outside of Enlightened power. | These skills can be purchased by anyone of any class and represent the limits of what is possible outside of Enlightened power. | ||
+ | |||
+ | All [[system:weaponskills|Weapon Skills]] are also General Skills. | ||
=====Level 1===== | =====Level 1===== | ||
====Light Armour 1==== | ====Light Armour 1==== | ||
Whilst wearing light armour you can avoid damage in such a way as you have an additional: | Whilst wearing light armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Medium Armour 1==== | ====Medium Armour 1==== | ||
Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | ||
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* 2 physical hits | * 2 physical hits | ||
====Selling yourself 1==== | ====Selling yourself 1==== | ||
- | For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. This reputation cannot be burned for one off favours. | + | You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. |
- | In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. | + | In addition you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures. |
====Detailed Knowledge 1==== | ====Detailed Knowledge 1==== | ||
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//Pre-Requisite: Larceny// | //Pre-Requisite: Larceny// | ||
- | Almost everything has weak points, you may call LOCK EVERYTHING CONTACT whilst striking a target towards the center of their phys-rep’s back from behind with a weapon no longer than a dagger. | + | Almost everything has weak points, you may call FREEZE CONTACT whilst striking a target towards the center of their phys-rep’s back from behind with a weapon no longer than a dagger. If you take damage whilst maintaining this CONTACT you must break it. |
====Folk Medicine==== | ====Folk Medicine==== | ||
- | In the physical world you can now stabilise someone bleeding out with 10 seconds of work with both hands (STABILISE ONGOING) or properly heal them after 1 minute of two handed constant medical attention (HEAL). (A Doctor with this skill may treat it as a Doctor skill for all intents and purposes and use their normal medical implements to perform it) | + | In the physical world you can now stabilise someone bleeding out with 10 seconds of work with both hands (STABILISE ONGOING). On an unconscious target you may properly heal them after 1 minute of two handed constant medical attention (HEAL). (A Doctor with this skill may treat it as a Doctor skill for all intents and purposes and use their normal medical implements to perform it) |
====Portentous Visions==== | ====Portentous Visions==== | ||
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Whilst wearing light armour you can avoid damage in such a way as you have an additional: | Whilst wearing light armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Medium Armour 2==== | ====Medium Armour 2==== | ||
//Pre-Requisite: Medium Armour 1// | //Pre-Requisite: Medium Armour 1// | ||
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Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Heavy Armour 2==== | ====Heavy Armour 2==== | ||
//Pre-Requisite: Heavy Armour 1// | //Pre-Requisite: Heavy Armour 1// | ||
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//Pre-Requisite: Selling Yourself 1// | //Pre-Requisite: Selling Yourself 1// | ||
- | For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. This reputation cannot be burned for one off favours. | + | You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. |
- | In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself | + | |
+ | In addition you may be a member of one extra organisation, and you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures. | ||
====Scouting==== | ====Scouting==== | ||
//Pre-Requisite: Larceny// | //Pre-Requisite: Larceny// | ||
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Whilst wearing light armour you can avoid damage in such a way as you have an additional: | Whilst wearing light armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Medium Armour 3==== | ====Medium Armour 3==== | ||
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//Pre-Requisite: Selling Yourself 2// | //Pre-Requisite: Selling Yourself 2// | ||
- | For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. This reputation cannot be burned for one off favours. | + | You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. |
- | In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself | + | |
+ | In addition you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures. | ||
=====Level 4===== | =====Level 4===== | ||
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Whilst wearing light armour you can avoid damage in such a way as you have an additional: | Whilst wearing light armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Medium Armour 4==== | ====Medium Armour 4==== | ||
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Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Heavy Armour 4==== | ====Heavy Armour 4==== | ||
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//Pre-Requisite: Selling Yourself 3// | //Pre-Requisite: Selling Yourself 3// | ||
- | For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. This reputation cannot be burned for one off favours. | + | You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. |
- | In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself | + | |
+ | In addition you may be a member of one extra organisation, and you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures. |