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system:generalskills [2019/12/29 22:08] chaos Link to weapon skills |
system:generalskills [2020/02/02 23:13] (current) chaos Updating call name |
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All [[system:weaponskills|Weapon Skills]] are also General Skills. | All [[system:weaponskills|Weapon Skills]] are also General Skills. | ||
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=====Level 1===== | =====Level 1===== | ||
====Light Armour 1==== | ====Light Armour 1==== | ||
Whilst wearing light armour you can avoid damage in such a way as you have an additional: | Whilst wearing light armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Medium Armour 1==== | ====Medium Armour 1==== | ||
Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | ||
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* 2 physical hits | * 2 physical hits | ||
====Selling yourself 1==== | ====Selling yourself 1==== | ||
- | For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. This reputation cannot be burned for one off favours. | + | You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. |
- | In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. | + | In addition you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures. |
====Detailed Knowledge 1==== | ====Detailed Knowledge 1==== | ||
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//Pre-Requisite: Larceny// | //Pre-Requisite: Larceny// | ||
- | Almost everything has weak points, you may call LOCK EVERYTHING CONTACT whilst striking a target towards the center of their phys-rep’s back from behind with a weapon no longer than a dagger. If you take damage whilst maintaining this CONTACT you must break it. | + | Almost everything has weak points, you may call FREEZE CONTACT whilst striking a target towards the center of their phys-rep’s back from behind with a weapon no longer than a dagger. If you take damage whilst maintaining this CONTACT you must break it. |
====Folk Medicine==== | ====Folk Medicine==== | ||
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Whilst wearing light armour you can avoid damage in such a way as you have an additional: | Whilst wearing light armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Medium Armour 2==== | ====Medium Armour 2==== | ||
//Pre-Requisite: Medium Armour 1// | //Pre-Requisite: Medium Armour 1// | ||
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Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Heavy Armour 2==== | ====Heavy Armour 2==== | ||
//Pre-Requisite: Heavy Armour 1// | //Pre-Requisite: Heavy Armour 1// | ||
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//Pre-Requisite: Selling Yourself 1// | //Pre-Requisite: Selling Yourself 1// | ||
- | For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. This reputation cannot be burned for one off favours. | + | You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. |
- | In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself | + | |
+ | In addition you may be a member of one extra organisation, and you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures. | ||
====Scouting==== | ====Scouting==== | ||
//Pre-Requisite: Larceny// | //Pre-Requisite: Larceny// | ||
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Whilst wearing light armour you can avoid damage in such a way as you have an additional: | Whilst wearing light armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Medium Armour 3==== | ====Medium Armour 3==== | ||
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//Pre-Requisite: Selling Yourself 2// | //Pre-Requisite: Selling Yourself 2// | ||
- | For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. This reputation cannot be burned for one off favours. | + | You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. |
- | In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself | + | |
+ | In addition you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures. | ||
=====Level 4===== | =====Level 4===== | ||
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Whilst wearing light armour you can avoid damage in such a way as you have an additional: | Whilst wearing light armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Medium Armour 4==== | ====Medium Armour 4==== | ||
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Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | Whilst wearing medium armour you can avoid damage in such a way as you have an additional: | ||
* 2 physical hits | * 2 physical hits | ||
- | * 1 physical RESIST | + | * 1 physical VOID |
====Heavy Armour 4==== | ====Heavy Armour 4==== | ||
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//Pre-Requisite: Selling Yourself 3// | //Pre-Requisite: Selling Yourself 3// | ||
- | For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. This reputation cannot be burned for one off favours. | + | You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself. |
- | In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself | + | |
+ | In addition you may be a member of one extra organisation, and you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures. |