User Tools

Site Tools


system:generalskills

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
system:generalskills [2019/12/29 22:08]
chaos Link to weapon skills
system:generalskills [2020/02/02 23:13] (current)
chaos Updating call name
Line 4: Line 4:
  
 All [[system:​weaponskills|Weapon Skills]] are also General Skills. All [[system:​weaponskills|Weapon Skills]] are also General Skills.
- 
 =====Level 1===== =====Level 1=====
 ====Light Armour 1==== ====Light Armour 1====
 Whilst wearing light armour you can avoid damage in such a way as you have an additional: Whilst wearing light armour you can avoid damage in such a way as you have an additional:
   * 2 physical hits   * 2 physical hits
-  * 1 physical ​RESIST+  * 1 physical ​VOID
 ====Medium Armour 1==== ====Medium Armour 1====
 Whilst wearing medium armour you can avoid damage in such a way as you have an additional: Whilst wearing medium armour you can avoid damage in such a way as you have an additional:
Line 20: Line 19:
   * 2 physical hits   * 2 physical hits
 ====Selling yourself 1==== ====Selling yourself 1====
-For each rank you have 10 points of reputation to distribute as you wishif anything would cause you to lose this reputation ​you may associate it to a different ​organisation.  This reputation cannot be burned for one off favours.+You may hold Favour with one extra organisationand can gain 2 reputation ​with an organisation ​of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself.
  
-In addition for each rank you can gain 2 reputation ​with an organisation of your choice ​between adventures ​by doing miscellaneous “favours” to ingratiate yourself.+In addition ​you count as having 10 more Favour ​for determining your rank with an organisation ​you are a member ​of. You may change which organisations these points count towards ​between adventures.
  
 ====Detailed Knowledge 1==== ====Detailed Knowledge 1====
Line 39: Line 38:
 //​Pre-Requisite:​ Larceny// //​Pre-Requisite:​ Larceny//
  
-Almost everything has weak points, you may call LOCK EVERYTHING ​CONTACT whilst striking a target towards the center of their phys-rep’s back from behind with a weapon no longer than a dagger. If you take damage whilst maintaining this CONTACT you must break it.+Almost everything has weak points, you may call FREEZE ​CONTACT whilst striking a target towards the center of their phys-rep’s back from behind with a weapon no longer than a dagger. If you take damage whilst maintaining this CONTACT you must break it.
  
 ====Folk Medicine==== ====Folk Medicine====
Line 57: Line 56:
 Whilst wearing light armour you can avoid damage in such a way as you have an additional: Whilst wearing light armour you can avoid damage in such a way as you have an additional:
   * 2 physical hits   * 2 physical hits
-  * 1 physical ​RESIST+  * 1 physical ​VOID
 ====Medium Armour 2==== ====Medium Armour 2====
 //​Pre-Requisite:​ Medium Armour 1// //​Pre-Requisite:​ Medium Armour 1//
Line 63: Line 62:
 Whilst wearing medium armour you can avoid damage in such a way as you have an additional: Whilst wearing medium armour you can avoid damage in such a way as you have an additional:
   * 2 physical hits   * 2 physical hits
-  * 1 physical ​RESIST+  * 1 physical ​VOID
 ====Heavy Armour 2==== ====Heavy Armour 2====
 //​Pre-Requisite:​ Heavy Armour 1// //​Pre-Requisite:​ Heavy Armour 1//
Line 77: Line 76:
 //​Pre-Requisite:​ Selling Yourself 1// //​Pre-Requisite:​ Selling Yourself 1//
  
-For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. ​ This reputation cannot be burned for one off favours. +You may hold Favour with one extra organisation,​ and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself
-In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself+ 
 +In addition you may be a member of one extra organisation,​ and you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures.
 ====Scouting==== ====Scouting====
 //​Pre-Requisite:​ Larceny// //​Pre-Requisite:​ Larceny//
Line 122: Line 122:
 Whilst wearing light armour you can avoid damage in such a way as you have an additional: Whilst wearing light armour you can avoid damage in such a way as you have an additional:
   * 2 physical hits   * 2 physical hits
-  * 1 physical ​RESIST+  * 1 physical ​VOID
  
 ====Medium Armour 3==== ====Medium Armour 3====
Line 139: Line 139:
 //​Pre-Requisite:​ Selling Yourself 2// //​Pre-Requisite:​ Selling Yourself 2//
  
-For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different ​organisation.  This reputation cannot be burned for one off favours. +You may hold Favour with one extra organisation, and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself
-In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself+ 
 +In addition you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures.
  
 =====Level 4===== =====Level 4=====
Line 148: Line 149:
 Whilst wearing light armour you can avoid damage in such a way as you have an additional: Whilst wearing light armour you can avoid damage in such a way as you have an additional:
   * 2 physical hits   * 2 physical hits
-  * 1 physical ​RESIST+  * 1 physical ​VOID
  
 ====Medium Armour 4==== ====Medium Armour 4====
Line 155: Line 156:
 Whilst wearing medium armour you can avoid damage in such a way as you have an additional: Whilst wearing medium armour you can avoid damage in such a way as you have an additional:
   * 2 physical hits   * 2 physical hits
-  * 1 physical ​RESIST+  * 1 physical ​VOID
  
 ====Heavy Armour 4==== ====Heavy Armour 4====
Line 166: Line 167:
 //​Pre-Requisite:​ Selling Yourself 3// //​Pre-Requisite:​ Selling Yourself 3//
  
-For each rank you have 10 points of reputation to distribute as you wish, if anything would cause you to lose this reputation you may associate it to a different organisation. ​ This reputation cannot be burned for one off favours. +You may hold Favour with one extra organisation,​ and can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself
-In addition for each rank you can gain 2 reputation with an organisation of your choice between adventures by doing miscellaneous “favours” to ingratiate yourself+ 
 +In addition you may be a member of one extra organisation,​ and you count as having 10 more Favour for determining your rank with an organisation you are a member of. You may change which organisations these points count towards between adventures.
system/generalskills.1577657331.txt.gz · Last modified: 2019/12/29 22:08 by chaos