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system:lifemagic
WARNING: This is a player-visible page!
======Life====== Life magic is cast by calling upon uplifting communal experience which is done with song or poetry. The performance must have been progressing for 30 seconds and the spell may only be cast at the completion of a meaningful line. =====Rank C===== ====Life Pulse==== HEAL on downed target ====Endless Embrace==== STABILISE ONGOING ====Guardian==== ARC GAIN RESIST PHYSICAL 30 =====Rank B===== ====Draw on Life==== HEAL on non-self target non-resistable SELF DAZE ====None Shall Pass==== MASS STABILISE ONGOING ====Assurance==== ARC GAIN RESIST MENTAL 30 =====Rank A===== ====Euphoria==== BE DAZED CONTACT (you must be able to make the contact within the 10s grace window and must break contact if you notice them taking damage) ====Familiar Refreshment==== You may refresh all per encounter familiar calls. ====Empower==== ARC STRENGTHEN =====Rank S===== ====Life Force==== ARC (30˚) HEAL, immediately drop to 0 hits ====Familiar Empowerment==== Until the end of the encounter treat yourself as having one familiar related skill you do not already have (this cannot grant you a second familiar). If you have all of the familiar skills it instead improves Persistent Irritation’s DAZE 3 to a DAZE. The new skill only applies to one familiar if you have two. ====Imbue==== BE AFFECTED “You can think for yourself” ONGOING. May only be used against a target that is phys repped by a person, doesn’t give them any additional ability to talk. They do not need to have been in any way sentient before hand.
system/lifemagic.1516489092.txt.gz
· Last modified: 2018/01/20 22:58 by
mousus6
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