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system:mage [2018/01/20 23:00]
mousus6 created
system:mage [2021/11/13 15:17] (current)
mousus6 Linking the magic types within the page rather than relying on the sidebar
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 Each mage has an understanding of one form of Magic with a nagging sensation that there is something fundamental to it that they are not quite grasping. Each mage has an understanding of one form of Magic with a nagging sensation that there is something fundamental to it that they are not quite grasping.
 +
 +The types of Magic are:
 +  *[[System:​Spacemagic|Space]],​ about the physical positions and shapes of things as seen to an observer.
 +  *[[System:​Identitymagic|Identity]],​ about being one's own self and not being swayed by others.
 +  *[[System:​Uncertaintymagic|Uncertainty]],​ about the possibilities which exist within the current plane.
 +  *[[System:​Lifemagic|Life]],​ which is reasonably self explanatory.
 +  *[[System:​Bodymagic|Body]],​ about the bodies formed by the soul in Vision Quests, and working/​strengthening them.
 +
  
 {{gdraw>​1jgcZG6sPThF0yuQbgJj38BH-bp1ejXLJJaADtm8eN7M width=1000 title="​Mage Skills 1" center}} {{gdraw>​1jgcZG6sPThF0yuQbgJj38BH-bp1ejXLJJaADtm8eN7M width=1000 title="​Mage Skills 1" center}}
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 =====Level 1===== =====Level 1=====
 ====Mental Fortitude==== ====Mental Fortitude====
-Your knowledge of magical manipulation lends to a strong willpower. You have 2 RESISTs ​to Mental Impairments per encounter.+Your knowledge of magical manipulation lends to a strong willpower. You have 2 VOIDs to Mental Impairments per encounter.
  
 ====Rank C Spellcaster==== ====Rank C Spellcaster====
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 =====Level 2===== =====Level 2=====
 ====Familiar==== ====Familiar====
-Through a process that is entirely personal to yourself and in fact utterly nonsensical to any other Mage you have discussed it with you have created or simply created a bond with a small creature at most the size of a large mouse that will generally sit on your head.  These creatures range from floating rocks to normal animals and appear to show general distress when placed somewhere other than a sentient creature’s head.  Passing your familiar to an unresisting target can be done as many times as you wish and requires 5 seconds of handover after which the recipient takes a DAZE 3.+Through a process that is entirely personal to yourself and in fact utterly nonsensical to any other Mage you have discussed it with you have created or simply created a bond with a small creature at most the size of a large mouse that will generally sit on your head.  These creatures range from floating rocks to normal animals and appear to show general distress when placed somewhere other than a sentient creature’s head.  Passing your familiar to an unresisting target can be done as many times as you wish and requires 5 seconds of handover after which the recipient takes a STUN 3.
  
-Once per encounter when your familiar is sat on your head you may hurl your familiar at someone else in the encounter calling ​DAZE as your familiar almost unerringly lands on their face.  Your familiar does not automatically return but can be retrieved with 5 seconds of close action to the target it was thrown to once they are unresisting. ​ If a familiar is lost on an adventure it will either return between adventures or you will be able to create a new one between adventures, talk to the LARPOs.+Once per encounter when your familiar is sat on your head you may hurl your familiar at someone else in the encounter calling ​STUN as your familiar almost unerringly lands on their face.  Your familiar does not automatically return but can be retrieved with 5 seconds of close action to the target it was thrown to once they are unresisting. ​ If a familiar is lost on an adventure it will either return between adventures or you will be able to create a new one between adventures, talk to the LARPOs.
  
 ====Familiar:​ Communication==== ====Familiar:​ Communication====
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 ====Familiar:​ Persistent Irritation==== ====Familiar:​ Persistent Irritation====
-Your familiar is adept at making a nuisance of itself. ​ Every 30 seconds you may call a DAZE 3 at the person who your familiar is perched upon if you wish.+Your familiar is adept at making a nuisance of itself. ​ Every 30 seconds you may call a STUN 3 at the person who your familiar is perched upon if you wish.
  
 ====Familiar:​ Second Familiar==== ====Familiar:​ Second Familiar====
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 =====Level 4===== =====Level 4=====
 ====Familiar:​ Drains Power==== ====Familiar:​ Drains Power====
-Your familiar has developed the capacity to drain power from others, once per encounter you may call WEAKEN ​ONGOING at the person who your familiar is perched upon if you wish, if you have done that you may call STRENGTHEN ​ONGOING on yourself upon retrieving your familiar.+Your familiar has developed the capacity to drain power from others, once per encounter you may call SAP ONGOING at the person who your familiar is perched upon if you wish, if you have done that you may call BUFF ONGOING on yourself upon retrieving your familiar.
  
-There is no lasting effect from the WEAKEN, if the familiar is retrieved from an unconscious target the STRENGTHEN ​is accompanied by a lingering sense of distress and despair lasting for the next few encounters, talk to a GM if it is retrieved from a willing volunteer.+There is no lasting effect from the SAP, if the familiar is retrieved from an unconscious target the BUFF is accompanied by a lingering sense of distress and despair lasting for the next few encounters, talk to a GM if it is retrieved from a willing volunteer.
  
 ====Personal Spell==== ====Personal Spell====
system/mage.1516489256.txt.gz · Last modified: 2018/01/20 23:00 by mousus6