User Tools

Site Tools


system:mageintro

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
system:mageintro [2018/01/28 23:45]
chaos
system:mageintro [2018/01/29 11:47]
chaos
Line 86: Line 86:
  
 This starting build takes a mixed but fairly Vision Quest-centric approach. In addition to the considerable power Body spells have in Vision Quests, Detailed Knowledge provides an extra Spirit hit (and knowledge of a topic of your choice). Whilst Body spells do have an effect in the physical plane, they'​re much less efficacious,​ so you at least get your choice of weapon type to avoid being too disadvantaged there. This starting build takes a mixed but fairly Vision Quest-centric approach. In addition to the considerable power Body spells have in Vision Quests, Detailed Knowledge provides an extra Spirit hit (and knowledge of a topic of your choice). Whilst Body spells do have an effect in the physical plane, they'​re much less efficacious,​ so you at least get your choice of weapon type to avoid being too disadvantaged there.
 +
 +===== Create a Mage =====
 +Ready to try creating a Mage? The full description along with class skill tree and descriptions can be found [[system:​mage|here]] - you get Combat Proficiency from the Weapon Skills tree for free, and you'll need to pick 5 other level 1 skills (plus more for any additional XP you're adding) from these sets of skills:
 +
 +  * [[system:​mage|Mage Skills]]
 +  * [[system:​generalskills|General Skills]]
 +  * [[system:​weaponskills|Weapon Skills]]
 +
 +The lists of spell effects for different types of Mage can be found here, bearing in mind that at level 1 you can get all Rank C spells but only a single Rank B spell:
 +
 +  * [[system:​spacemagic|Space Magic]]
 +  * [[system:​identitymagic|Identity Magic]]
 +  * [[system:​uncertaintymagic|Uncertainty Magic]]
 +  * [[system:​lifemagic|Life Magic]]
 +  * [[system:​bodymagic|Body Magic]]
 +
 +Suggested skills for Mages vary according to the type of Mage, but generally Space and Body Mages can be built how you'd like. It's suggested that you balance a Life Mage with Weapon Skills as otherwise there may be times when there isn't as much you can contribute, and as an Identity Mage you may want some Weapon Skills to provide a baseline of combat ability which you can bolster with your spells. Uncertainty magic is more tactical but harder to use, so isn't recommended as a first choice, but if you want to go for it then build with a focus on Weapon/​General Skills or Class skills depending on how risky you want to play.
 +
 +Armed with this information,​ you can then complete the remaining steps of [[system:​chargen|Character Creation]].
  
system/mageintro.txt ยท Last modified: 2020/02/05 21:21 by chaos