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system:mageintro [2018/01/29 11:47]
chaos
system:mageintro [2020/02/05 21:21] (current)
chaos New calls
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 The types of magic are: The types of magic are:
-  * Space - Twisting space to distort and rearrange the positions of things. A mixed offensive/​support magic with a variety of ranged calls and effects mostly focusing on DRAW and REPEL.+  * Space - Twisting space to distort and rearrange the positions of things. A mixed offensive/​support magic with a variety of ranged calls and effects mostly focusing on DRAW and PUSH.
   * Identity - Affirming one's identity upon the world by displaying the traits one claims to have. A magic mainly focused around self-buffing,​ at the cost of not being able to benefit from support effects from others.   * Identity - Affirming one's identity upon the world by displaying the traits one claims to have. A magic mainly focused around self-buffing,​ at the cost of not being able to benefit from support effects from others.
   * Uncertainty - Creation of possibilities and random chance. A risky magic full of large area of effect spells, but casting requires removing focus from a surrounding battle, and so difficult to specifically target against friend or foe.   * Uncertainty - Creation of possibilities and random chance. A risky magic full of large area of effect spells, but casting requires removing focus from a surrounding battle, and so difficult to specifically target against friend or foe.
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   * Mental Fortitude   * Mental Fortitude
  
-This starting build, in contrast to the above, is very defensive. Whilst the magic will allow for more offensive calls as you have more XP available to spend on more spells, this build initially focuses on survivability with the ability to charge into battle with a large buffer of temporary hits and temporary immunity to particular impairments before pulling out, and some resistance and some armour for extra hits for good measure. Spells give access to some calls of REPEL for the encounter which are useful to take the heat off.+This starting build, in contrast to the above, is very defensive. Whilst the magic will allow for more offensive calls as you have more XP available to spend on more spells, this build initially focuses on survivability with the ability to charge into battle with a large buffer of temporary hits and temporary immunity to particular impairments before pulling out, and some resistance and some armour for extra hits for good measure. Spells give access to some calls of PUSH for the encounter which are useful to take the heat off.
  
 ==== Uncertainty ==== ==== Uncertainty ====
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   * Light Armour 1   * Light Armour 1
  
-This starting build attempts to minimise some of the risks involved in casting Uncertainty magic. With Fast Casting you can insta-cast Unseen Strength to kick off the fight before foes are in range to be quite sure that they won't be caught in its effect. Using Missing Strength when this STRENGTHEN ​is about to expire will then have minimal effect on any party members caught in the area of effect whilst having maximum effect on your opponents. With these mental effects then out of the way, you can tactically use Mental Uncertainty to give your side an advantage if they'​re using any mental calls whilst yours is focusing on the physical.+This starting build attempts to minimise some of the risks involved in casting Uncertainty magic. With Fast Casting you can insta-cast Unseen Strength to kick off the fight before foes are in range to be quite sure that they won't be caught in its effect. Using Missing Strength when this BUFF is about to expire will then have minimal effect on any party members caught in the area of effect whilst having maximum effect on your opponents. With these mental effects then out of the way, you can tactically use Mental Uncertainty to give your side an advantage if they'​re using any mental calls whilst yours is focusing on the physical.
  
 ==== Life ==== ==== Life ====
system/mageintro.1517226437.txt.gz ยท Last modified: 2018/01/29 11:47 by chaos