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system:spiritguide [2018/01/20 23:01]
mousus6 created
system:spiritguide [2020/01/30 21:38] (current)
mousus6 Call names
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   * 3 Linkages   * 3 Linkages
   * The ability to spend 1 Linkage in the Physical plane to enter Linkage State for the duration of the encounter   * The ability to spend 1 Linkage in the Physical plane to enter Linkage State for the duration of the encounter
-  * The ability to spend 1 Linkage anywhere to call EFFECT “Refresh your Resource” at a target, taking this effect ​only restores 1 Linkage ​to Spirit Guides+  * The ability to spend 1 Linkage anywhere to call EFFECT “Refresh your Resource” at a target, taking this effect restores 1 of whatever their class Resource is. For Warriors, this allows them to recover from a single stack of one Exhaustion.
  
 =====Linkage State===== =====Linkage State=====
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 A Flow is entered by taking a stance with one leg forward (this becomes your leading side) with your hands meeting palm to palm in front of your chest, this is the rest position. A Flow may usually only be entered during Linkage State. ​ After entering a flow there is a second of pause before you can begin working on Katas. ​ The effects of Katas may be directed at any target within a stripe 3 meters wide and 10 meters long parallel to the line between your following and leading leg and starting from your shoulders. A Flow is entered by taking a stance with one leg forward (this becomes your leading side) with your hands meeting palm to palm in front of your chest, this is the rest position. A Flow may usually only be entered during Linkage State. ​ After entering a flow there is a second of pause before you can begin working on Katas. ​ The effects of Katas may be directed at any target within a stripe 3 meters wide and 10 meters long parallel to the line between your following and leading leg and starting from your shoulders.
  
-As a baseline any Kata may be performed with two empty hands by waving your hands in theatrical martial arts fashion for 5 seconds, without repositioning your legs, and then bringing ​your hands back together ​to make the call, there is second pause after this before you can begin another ​Kata. The Kata you are performing is selected at the start of the series of actions not the end.+Each Kata has number of seconds ​of moves which must be done to perform it followed by bringing ​both hands together ​and a second ​of pause before ​beginning the next kata. At a baseline ​you can treat this as being 4 for all Katas if you cannot remember its duration. You cannot perform the same Kata twice in a row. The kata you are performing is selected at the start of the series of actions not the end.
  
-Each Kata has a number of seconds of moves which must be done to perform it followed by bringing both hands together and a second of pause before beginning the next kata.  Some Katas allow actions in the first second to include a purposeful step with the following leg which swaps leading and following legs for the purposes of where your Katas may be directed. ​ You cannot perform the same Kata twice in a row. The kata you are performing is selected at the start of the series of actions not the end. +Those who want to delve more deeply into Katas may be interested in [[system:​hardkatas|Hard Mode Katas]], the glyphs in the skill list relate entirely to hard mode Katas and may be ignored in normal use.
- +
-Those who want to delve more deeply into Katas may be interested in [[system:​hardkatas|Hard Mode Katas]].+
  
 =====Vision Quest Powers===== =====Vision Quest Powers=====
 Various Spirit Guide skills provide abilities which may be used on a Vision Quest and have an associated cooldown. These may be used instantly on targets within 5 meters, though a Spirit Guide may only use one at once. During the subsequent cooldown none of these abilities may be used. Various Spirit Guide skills provide abilities which may be used on a Vision Quest and have an associated cooldown. These may be used instantly on targets within 5 meters, though a Spirit Guide may only use one at once. During the subsequent cooldown none of these abilities may be used.
  
-{{gdraw>1S9Ts0xmGoscb-GYp587EgZEGJsJoEmWdrMtdiqoc0Us ​width=1000 title="​Spirit Guide Skills 1" center}} +{{gdraw>1dZnwX_x2z3OHeFsOvVQcXy5btSeg_uycyBnmF3NNmN4 ​width=1000 title="​Spirit Guide Skills 1" center}} 
-{{gdraw>1zmgec3bVRBjljk32mnvDQwPVoxLeKXvNf-J9h1jhCRQ ​width=1000 title="​Spirit Guide Skills 2" center}}+{{gdraw>1hwxq-RI2ZC6gTRZrzUHkKSKU0UIhndaomWU4-7hgcLo ​width=1000 title="​Spirit Guide Skills 2" center}}
  
  
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 ======Skills====== ======Skills======
 Most Spirit Guide skills have two parts: a power which may be invoked on a Vision Quest subject to the cooldowns as described above, and an associated Kata which may be performed as part of a Flow as above. Most Spirit Guide skills have two parts: a power which may be invoked on a Vision Quest subject to the cooldowns as described above, and an associated Kata which may be performed as part of a Flow as above.
 +
 +Katas are listed below with a set of symbols - these are associated with use of these Katas in Hard Mode, and may usually be ignored.
 +
 =====Level 1===== =====Level 1=====
 ====Empower==== ====Empower====
-  * Vision Quest Power: ​STRENGTHEN, 10 second cooldown triggered +  * Vision Quest Power: ​BUFF, 10 second cooldown triggered 
-  * Kata: REPEL (⇓↑♻)+  * Kata: PUSH (3 seconds)(⇓↑♻)
  
 ====Depart==== ====Depart====
-  * Vision Quest Power: GAIN DISAPPEARING, 10 second cooldown triggered. +  * Vision Quest Power: GAIN GONE, 10 second cooldown triggered. 
-  * Kata: DOUBLE (↑)+  * Kata: DOUBLE ​(1 second)(↑)
  
 ====Spiritual Resilience==== ====Spiritual Resilience====
   * Vision Quest: +2 Spirit hits   * Vision Quest: +2 Spirit hits
-  * Kata: DOUBLE BE DRAWN (↑◉⇟)+  * Kata: DOUBLE BE DRAWN (3 seconds)(↑◉⇟)
  
 ====Spiritual Blade==== ====Spiritual Blade====
   * Vision Quest: ​ Your vision quest weapon can take the form of your attuned weapon   * Vision Quest: ​ Your vision quest weapon can take the form of your attuned weapon
-  * Kata: LOCK (↿↾⇟↓)+  * Kata: LOCK (3 seconds)(↿↾⇟↓)
  
 ====Reserve==== ====Reserve====
   * Vision Quest: You may spend a Linkage to instantly end your current cooldown between Spirit Guide abilities.   * Vision Quest: You may spend a Linkage to instantly end your current cooldown between Spirit Guide abilities.
-  * Kata: DOUBLE LOCK 5 (◉↑↬)+  * Kata: DOUBLE LOCK 5 (3 seconds)(◉↑↬)
  
 ====Spiritual Armour==== ====Spiritual Armour====
   * Vision Quest Power: ​ EFFECT “You count as armoured” ONGOING, 20 seconds cooldown triggered   * Vision Quest Power: ​ EFFECT “You count as armoured” ONGOING, 20 seconds cooldown triggered
-  * Kata: MASS BE REPELLED ​(↓⇟◉)+  * Kata: MASS BE PUSHED (3 seconds)(↓⇟◉)
  
 ====Step Out==== ====Step Out====
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 ====Return==== ====Return====
   * Vision Quest Power: GAIN APPEARING, 10 second cooldown triggered   * Vision Quest Power: GAIN APPEARING, 10 second cooldown triggered
-  * Kata: DISAPPEARING ​and Gain APPEARING ONGOING (↓♻◉)+  * Kata: GONE and Gain APPEARING ONGOING ​(3 seconds)(↓♻◉)
  
 ====Spiritual Fortitude==== ====Spiritual Fortitude====
   * Vision Quest: +2 Spirit hits   * Vision Quest: +2 Spirit hits
-  * Kata: BE WEAKENED ​(◉↬⇟)+  * Kata: BE SAPPED (3 seconds)(◉↬⇟)
  
 ====Warding==== ====Warding====
-  * Vision Quest Power: GAIN RESIST ​MENTAL, 10 second cooldown triggered +  * Vision Quest Power: GAIN VOID MENTAL, 10 second cooldown triggered 
-  * Kata: BE DISARMED (↬⇟⇓)+  * Kata: BE DISARMED ​(3 seconds)(↬⇟⇓)
  
 ====Invigorate==== ====Invigorate====
   * Vision Quest Power: HEAL, 10 second cooldown triggered, triggered cooldown is doubled each time this ability is used   * Vision Quest Power: HEAL, 10 second cooldown triggered, triggered cooldown is doubled each time this ability is used
-  * Kata: ARC REPEL hands must be brought together for this arc making it a beam (↿↾◉⇑)+  * Kata: ARC PUSH hands must be brought together for this arc making it a beam (3 seconds)(↿↾◉⇑)
 ====Drain==== ====Drain====
-  * Vision Quest Power: ​WEAKEN, 10 second cooldown triggered +  * Vision Quest Power: ​SAP, 10 second cooldown triggered 
-  * Kata: STRENGTHEN ​(⇃⇂↑↬)+  * Kata: BUFF (3 seconds)(⇃⇂↑↬)
  
 ====Act of Spirit==== ====Act of Spirit====
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 =====Level 3===== =====Level 3=====
 ====Emergency Exit==== ====Emergency Exit====
-  * Vision Quest Power: MASS GAIN DISAPPEARING, to use Spirit Guide must immediately after call DISAPPEARING ​and cannot choose to re-enter the encounter, you should immediately make your way out of the encounter area (cooldown irrelevant). +  * Vision Quest Power: MASS GAIN GONE, to use Spirit Guide must immediately after call GONE and cannot choose to re-enter the encounter, you should immediately make your way out of the encounter area (cooldown irrelevant). 
-  * Kata: DOUBLE (⇞)+  * Kata: DOUBLE ​(1 second)(⇞)
  
 ====Spiritual Toughness==== ====Spiritual Toughness====
   * Vision Quest: +2 Spirit hits   * Vision Quest: +2 Spirit hits
-  * Kata: DAZE 5 (↬◉↓)+  * Kata: STUN (3 seconds)(↬◉↓)
 ====Step Under==== ====Step Under====
   * Physical World or Vision Quest: Can spend Linkage to enter a different, hostile-feeling Vision Quest. Using this skill requires arranging for everyone who will enter the Vision Quest to gather together and partake undisturbed in a 5 minutes ceremony appropriate to your methods as a Spirit Guide. The stats for this will be provided by the metaphysic GM and will in no way be tailored to the capacity of the party undertaking it.  Using this does not necessarily imply a winnable encounter and a Spirit Guide using it should be well advised to be ready evacuate the party to avoid a TPK.   * Physical World or Vision Quest: Can spend Linkage to enter a different, hostile-feeling Vision Quest. Using this skill requires arranging for everyone who will enter the Vision Quest to gather together and partake undisturbed in a 5 minutes ceremony appropriate to your methods as a Spirit Guide. The stats for this will be provided by the metaphysic GM and will in no way be tailored to the capacity of the party undertaking it.  Using this does not necessarily imply a winnable encounter and a Spirit Guide using it should be well advised to be ready evacuate the party to avoid a TPK.
-  * Kata: BE DAZED (↿↾⇟♻♻)+  * Kata: BE STUNNED (4 seconds)(↿↾⇟♻♻)
 ====Body Invigoration==== ====Body Invigoration====
   * Vision Quest: The starting cooldown of Invigorate is halved, this stacks with Spirit Invigoration   * Vision Quest: The starting cooldown of Invigorate is halved, this stacks with Spirit Invigoration
-  * Kata: ARC LOCK hands must be brought together for this arc making it a beam (↑◉↑⇑) ​+  * Kata: ARC LOCK hands must be brought together for this arc making it a beam (4 seconds)(↑◉↑⇑) ​
 ====Spirit Invigoration==== ====Spirit Invigoration====
   * Vision Quest: The starting cooldown of Invigorate is halved, this stacks with Body Invigoration   * Vision Quest: The starting cooldown of Invigorate is halved, this stacks with Body Invigoration
-  * Kata: ARC BE LOCKED hands must be brought together for this arc making it a beam (⇞◉⇞⇑)+  * Kata: ARC BE LOCKED hands must be brought together for this arc making it a beam (4 seconds)(⇞◉⇞⇑)
 ====Break Out==== ====Break Out====
-  * Physical World or Vision Quest: ​ Step out no longer requires a 5 minute ceremony and can be performed instantly even mid combat. ​ Call TIME FREEZE, you can then announce to your party that they are invited on a Vision Quest, there is no opportunity to discuss decisions to follow at that point. ​ Ideally this is resolved by players all closing their eyes and any who follow raising a hand.  Those who stay behind may learn something interesting if they survive the situation that others had wanted to leave with great haste, what they see will be briefed by the metaphysic GM (once the effects of this become common knowledge they will be placed here for general reference)+  * Physical World or Vision Quest: ​ Step out no longer requires a 5 minute ceremony and can be performed instantly even mid combat. ​ Call TIME STOP, you can then announce to your party that they are invited on a Vision Quest, there is no opportunity to discuss decisions to follow at that point. ​ Ideally this is resolved by players all closing their eyes and any who follow raising a hand.  Those who stay behind may learn something interesting if they survive the situation that others had wanted to leave with great haste, what they see will be briefed by the metaphysic GM (once the effects of this become common knowledge they will be placed here for general reference)
   * Vision Quest Power: STABILISE ONGOING, 10 second cooldown triggered   * Vision Quest Power: STABILISE ONGOING, 10 second cooldown triggered
  
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 =====Level 4===== =====Level 4=====
 ====Wellspring==== ====Wellspring====
-  * Vision Quest Power: MASS STRENGTHEN ​30 second cooldown triggered +  * Vision Quest Power: MASS BUFF 30 second cooldown triggered 
-  * Kata: ARC STRIKEDOWN ​(⇑⇃⇂◉)+  * Kata: ARC FALL (3 seconds)(⇑⇃⇂◉)
  
 ====Spiritual Strength==== ====Spiritual Strength====
   * Vision Quest: +2 Spirit hits   * Vision Quest: +2 Spirit hits
-  * Kata: DISARM (⇓↿↾↓)+  * Kata: DISARM ​(3 seconds)(⇓↿↾↓)
  
 ====Personal Guidance==== ====Personal Guidance====
system/spiritguide.1516489265.txt.gz · Last modified: 2018/01/20 23:01 by mousus6