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system:spiritguide [2018/02/09 20:25]
mousus6
system:spiritguide [2020/01/30 21:38] (current)
mousus6 Call names
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 =====Level 1===== =====Level 1=====
 ====Empower==== ====Empower====
-  * Vision Quest Power: ​STRENGTHEN, 10 second cooldown triggered +  * Vision Quest Power: ​BUFF, 10 second cooldown triggered 
-  * Kata: REPEL (3 seconds)(⇓↑♻)+  * Kata: PUSH (3 seconds)(⇓↑♻)
  
 ====Depart==== ====Depart====
-  * Vision Quest Power: GAIN DISAPPEARING, 10 second cooldown triggered.+  * Vision Quest Power: GAIN GONE, 10 second cooldown triggered.
   * Kata: DOUBLE (1 second)(↑)   * Kata: DOUBLE (1 second)(↑)
  
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 ====Spiritual Armour==== ====Spiritual Armour====
   * Vision Quest Power: ​ EFFECT “You count as armoured” ONGOING, 20 seconds cooldown triggered   * Vision Quest Power: ​ EFFECT “You count as armoured” ONGOING, 20 seconds cooldown triggered
-  * Kata: MASS BE REPELLED ​(3 seconds)(↓⇟◉)+  * Kata: MASS BE PUSHED ​(3 seconds)(↓⇟◉)
  
 ====Step Out==== ====Step Out====
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 ====Return==== ====Return====
   * Vision Quest Power: GAIN APPEARING, 10 second cooldown triggered   * Vision Quest Power: GAIN APPEARING, 10 second cooldown triggered
-  * Kata: DISAPPEARING ​and Gain APPEARING ONGOING (3 seconds)(↓♻◉)+  * Kata: GONE and Gain APPEARING ONGOING (3 seconds)(↓♻◉)
  
 ====Spiritual Fortitude==== ====Spiritual Fortitude====
   * Vision Quest: +2 Spirit hits   * Vision Quest: +2 Spirit hits
-  * Kata: BE WEAKENED ​(3 seconds)(◉↬⇟)+  * Kata: BE SAPPED ​(3 seconds)(◉↬⇟)
  
 ====Warding==== ====Warding====
-  * Vision Quest Power: GAIN RESIST ​MENTAL, 10 second cooldown triggered+  * Vision Quest Power: GAIN VOID MENTAL, 10 second cooldown triggered
   * Kata: BE DISARMED (3 seconds)(↬⇟⇓)   * Kata: BE DISARMED (3 seconds)(↬⇟⇓)
  
 ====Invigorate==== ====Invigorate====
   * Vision Quest Power: HEAL, 10 second cooldown triggered, triggered cooldown is doubled each time this ability is used   * Vision Quest Power: HEAL, 10 second cooldown triggered, triggered cooldown is doubled each time this ability is used
-  * Kata: ARC REPEL hands must be brought together for this arc making it a beam (3 seconds)(↿↾◉⇑)+  * Kata: ARC PUSH hands must be brought together for this arc making it a beam (3 seconds)(↿↾◉⇑)
 ====Drain==== ====Drain====
-  * Vision Quest Power: ​WEAKEN, 10 second cooldown triggered +  * Vision Quest Power: ​SAP, 10 second cooldown triggered 
-  * Kata: STRENGTHEN ​(3 seconds)(⇃⇂↑↬)+  * Kata: BUFF (3 seconds)(⇃⇂↑↬)
  
 ====Act of Spirit==== ====Act of Spirit====
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 =====Level 3===== =====Level 3=====
 ====Emergency Exit==== ====Emergency Exit====
-  * Vision Quest Power: MASS GAIN DISAPPEARING, to use Spirit Guide must immediately after call DISAPPEARING ​and cannot choose to re-enter the encounter, you should immediately make your way out of the encounter area (cooldown irrelevant).+  * Vision Quest Power: MASS GAIN GONE, to use Spirit Guide must immediately after call GONE and cannot choose to re-enter the encounter, you should immediately make your way out of the encounter area (cooldown irrelevant).
   * Kata: DOUBLE (1 second)(⇞)   * Kata: DOUBLE (1 second)(⇞)
  
 ====Spiritual Toughness==== ====Spiritual Toughness====
   * Vision Quest: +2 Spirit hits   * Vision Quest: +2 Spirit hits
-  * Kata: DAZE 5 (3 seconds)(↬◉↓)+  * Kata: STUN 5 (3 seconds)(↬◉↓)
 ====Step Under==== ====Step Under====
   * Physical World or Vision Quest: Can spend Linkage to enter a different, hostile-feeling Vision Quest. Using this skill requires arranging for everyone who will enter the Vision Quest to gather together and partake undisturbed in a 5 minutes ceremony appropriate to your methods as a Spirit Guide. The stats for this will be provided by the metaphysic GM and will in no way be tailored to the capacity of the party undertaking it.  Using this does not necessarily imply a winnable encounter and a Spirit Guide using it should be well advised to be ready evacuate the party to avoid a TPK.   * Physical World or Vision Quest: Can spend Linkage to enter a different, hostile-feeling Vision Quest. Using this skill requires arranging for everyone who will enter the Vision Quest to gather together and partake undisturbed in a 5 minutes ceremony appropriate to your methods as a Spirit Guide. The stats for this will be provided by the metaphysic GM and will in no way be tailored to the capacity of the party undertaking it.  Using this does not necessarily imply a winnable encounter and a Spirit Guide using it should be well advised to be ready evacuate the party to avoid a TPK.
-  * Kata: BE DAZED (4 seconds)(↿↾⇟♻♻)+  * Kata: BE STUNNED ​(4 seconds)(↿↾⇟♻♻)
 ====Body Invigoration==== ====Body Invigoration====
   * Vision Quest: The starting cooldown of Invigorate is halved, this stacks with Spirit Invigoration   * Vision Quest: The starting cooldown of Invigorate is halved, this stacks with Spirit Invigoration
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   * Kata: ARC BE LOCKED hands must be brought together for this arc making it a beam (4 seconds)(⇞◉⇞⇑)   * Kata: ARC BE LOCKED hands must be brought together for this arc making it a beam (4 seconds)(⇞◉⇞⇑)
 ====Break Out==== ====Break Out====
-  * Physical World or Vision Quest: ​ Step out no longer requires a 5 minute ceremony and can be performed instantly even mid combat. ​ Call TIME FREEZE, you can then announce to your party that they are invited on a Vision Quest, there is no opportunity to discuss decisions to follow at that point. ​ Ideally this is resolved by players all closing their eyes and any who follow raising a hand.  Those who stay behind may learn something interesting if they survive the situation that others had wanted to leave with great haste, what they see will be briefed by the metaphysic GM (once the effects of this become common knowledge they will be placed here for general reference)+  * Physical World or Vision Quest: ​ Step out no longer requires a 5 minute ceremony and can be performed instantly even mid combat. ​ Call TIME STOP, you can then announce to your party that they are invited on a Vision Quest, there is no opportunity to discuss decisions to follow at that point. ​ Ideally this is resolved by players all closing their eyes and any who follow raising a hand.  Those who stay behind may learn something interesting if they survive the situation that others had wanted to leave with great haste, what they see will be briefed by the metaphysic GM (once the effects of this become common knowledge they will be placed here for general reference)
   * Vision Quest Power: STABILISE ONGOING, 10 second cooldown triggered   * Vision Quest Power: STABILISE ONGOING, 10 second cooldown triggered
  
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 =====Level 4===== =====Level 4=====
 ====Wellspring==== ====Wellspring====
-  * Vision Quest Power: MASS STRENGTHEN ​30 second cooldown triggered +  * Vision Quest Power: MASS BUFF 30 second cooldown triggered 
-  * Kata: ARC STRIKEDOWN ​(3 seconds)(⇑⇃⇂◉)+  * Kata: ARC FALL (3 seconds)(⇑⇃⇂◉)
  
 ====Spiritual Strength==== ====Spiritual Strength====
system/spiritguide.1518207927.txt.gz · Last modified: 2018/02/09 20:25 by mousus6