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system:spiritguideintro [2018/01/28 23:45]
chaos
system:spiritguideintro [2018/02/09 20:22] (current)
mousus6
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 {{:​system:​spiritguideguide1.png?​200 |}} 1. Once in Linkage State, you can perform Katas. Each Spirit Guide skill generally comes with an associated Kata which you also know by having that skill. To use a Kata, you perform a Flow which you start by holding the Spirit Guide distinct rest position, with your palms meeting in the middle with one arm high and the other low, for one second. One leg must be in front of the other, this is your leading leg.\\\ {{:​system:​spiritguideguide1.png?​200 |}} 1. Once in Linkage State, you can perform Katas. Each Spirit Guide skill generally comes with an associated Kata which you also know by having that skill. To use a Kata, you perform a Flow which you start by holding the Spirit Guide distinct rest position, with your palms meeting in the middle with one arm high and the other low, for one second. One leg must be in front of the other, this is your leading leg.\\\
  
-{{:​system:​spiritguideguide2.png?​200 |}} 2. Katas will have a cast time associated with them. You must spend this length of time making motions with your hands. Something martial art-looking is appropriate. Think Avatar. During this time you can't reposition your legs. If you can't remember how long it takes to do a particular Kata, you can always get away with doing this for 4 seconds, plus the one second in the starting position.\\\+{{:​system:​spiritguideguide2.png?​200 |}} 2. Katas will have a cast time associated with them. You must spend this length of time making motions with your hands. Something martial art-looking is appropriate. Think Avatar ​(the Airbender sort, not the blue alien sort). During this time you can't reposition your legs. If you can't remember how long it takes to do a particular Kata, you can always get away with doing this for 4 seconds, plus the one second in the starting position.\\\
  
 {{:​system:​spiritguideguide3.png?​200 |}} 3. Conclude the Kata by bringing your hands together again and making the associated call at a target in range. To then perform another Kata you need to have held this position for a second again before you start performing the next set of moves. Also, you can't use the same Kata twice in a row, so no rapidly spamming DOUBLEs, now!\\\ {{:​system:​spiritguideguide3.png?​200 |}} 3. Conclude the Kata by bringing your hands together again and making the associated call at a target in range. To then perform another Kata you need to have held this position for a second again before you start performing the next set of moves. Also, you can't use the same Kata twice in a row, so no rapidly spamming DOUBLEs, now!\\\
  
-{{:​system:​spiritguideguide4.png?​200 |}} 4. That thing about making the call at a target in range? This is the area you can hit. Whilst it gives you a decent target area, note that it's largely defined by the direction you're facing based on where your legs are positioned, and with the Katas discussed so far you can't reposition these once you take up the starting position.\\\+{{:​system:​spiritguideguide4.png?​200 |}} 4. That thing about making the call at a target in range? This is the area you can hit. Whilst it gives you a decent target area, note that it's largely defined by the direction you're facing based on where your legs are positioned, and you can't reposition these once you take up the starting position.\\\
  
-{{:​system:​spiritguideguide5.png?​200 |}} 5. To help with this, some of the Katas specifically allow a position change. When using these Katas, within the first second of the hand motions ​you may also make one purposeful step with your back leg which switches which of your legs is the front one. This can be used to alter the angle you're aiming at, but one of the main uses is to turn on the spot and reposition to stable stance ​in which you're facing the other way, to aim at foes behind you.\\\+{{:​system:​spiritguideguide5.png?​200 |}} 5. Got foes sneaking up behind ​you? Unfortunately ​you'll need to interrupt your flow to reposition ​and start again by spending ​second ​in that initial rest position. Try not to be caught unaware!\\\
  
 You can also use a Linkage to instantly Refresh an ally wherever you are (although Spirit Guides only restore 1 Linkage from this so you can at best pass your Linkages between you), which can be especially useful in a Vision Quest when you can no longer enter Linkage State. However, doesn'​t that just sound less fun? You can also use a Linkage to instantly Refresh an ally wherever you are (although Spirit Guides only restore 1 Linkage from this so you can at best pass your Linkages between you), which can be especially useful in a Vision Quest when you can no longer enter Linkage State. However, doesn'​t that just sound less fun?
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 ===== High Level ===== ===== High Level =====
  
-At high level, Spirit Guides prove to be one of the more complicated classes as they end up with a wider range of Katas and Vision Quest abilities, each with an associated call and timer. Though most of the timers associated with Katas are, in fact, 3 seconds, and most of the Vision Quest skills have 10 second timers. Although there isn't much variation on how skills are executed, if you're not keen on remembering different timers associated with different things you do have the option of falling back to the worst case scenario (4 seconds for Katas) and avoid using Vision Quest abilities which don't have a 10 second cooldown.+At high level, Spirit Guides prove to be one of the more complicated classes as they end up with a wider range of Katas and Vision Quest abilities, each with an associated call and timer. Though most of the timers associated with Katas are, in fact, 3 seconds, and most of the Vision Quest skills have 10 second timers. Although there isn't much variation on how skills are executed, if you're not keen on remembering different timers associated with different things you do have the option of falling back to the worst case scenario (4 seconds for Katas) and avoid using the few Vision Quest abilities which don't have a 10 second cooldown.
  
 ===== Example Starting Build ===== ===== Example Starting Build =====
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 This starting build gives you your weapon of choice both in the Physical and Spiritual planes, and whilst you have the base 8 hits in the Physical plane, you're up to 6 in the Spiritual to balance things out a bit. You can focus on keeping yourself STRENGTHENed in the Spiritual plane if you want to fight, or if things are going badly evacuate your allies and yourself instead. Katas allow you to mainly focus on dealing damaging and repositioning foes with REPEL and BE DRAWN calls. This starting build gives you your weapon of choice both in the Physical and Spiritual planes, and whilst you have the base 8 hits in the Physical plane, you're up to 6 in the Spiritual to balance things out a bit. You can focus on keeping yourself STRENGTHENed in the Spiritual plane if you want to fight, or if things are going badly evacuate your allies and yourself instead. Katas allow you to mainly focus on dealing damaging and repositioning foes with REPEL and BE DRAWN calls.
 +
 +===== Create a Spirit Guide =====
 +Ready to try creating a Spirit Guide? The full description along with class skill tree and descriptions can be found [[system:​spiritguide|here]] - you get Combat Proficiency from the Weapon Skills tree for free, and you'll need to pick 5 other level 1 skills (plus more for any additional XP you're adding) from these sets of skills:
 +
 +  * [[system:​spiritguide|Spirit Guide Skills]]
 +  * [[system:​generalskills|General Skills]]
 +  * [[system:​weaponskills|Weapon Skills]]
 +
 +For a Spirit Guide you can build how you like, though if you're comfortable with remembering the different abilities then it's hard to go wrong with a focus on class skills, as they aid both physical and spiritual. Don't bother with Spiritual Blade unless you have Use Weapon to go with it though.
 +
 +Armed with this information,​ you can then complete the remaining steps of [[system:​chargen|Character Creation]].
  
system/spiritguideintro.1517183143.txt.gz ยท Last modified: 2018/01/28 23:45 by chaos