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system:warrior [2020/01/26 19:53]
mousus6 Things that aren't TRIP/LOCK EVERYTHING converted to their new version
system:warrior [2020/02/05 20:57]
chaos Fixing up some interactions with resisting
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 ======Warrior====== ======Warrior======
 //​“Anybody can fight, but only a true warrior can see every movement of their opponent, and comprehend that it is not just about driving one’s blade into one’s foes, but about driving one’s foes into one’s blade.”// //​“Anybody can fight, but only a true warrior can see every movement of their opponent, and comprehend that it is not just about driving one’s blade into one’s foes, but about driving one’s foes into one’s blade.”//
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 ====Take ‘em With You==== ====Take ‘em With You====
-You refuse to leave the battle without taking your foes with you. You may in response to taking and not resisting a PUSH/BE PUSHED call DRAW against the target that called/​triggered the PUSH.+You refuse to leave the battle without taking your foes with you. You may in response to taking and not resisting a PUSH/BE PUSHED call DRAW against the target that called/​triggered the PUSH. If you have done this you may no longer call VOID to the PUSH impairment.
  
 This Manoeuvre has no Exhaustion. This Manoeuvre has no Exhaustion.
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 ====Mighty Leap==== ====Mighty Leap====
-You can leap immense distances. You may call GONE, when you do this you GAIN APPEARING (with the standard 10s in which to make the call), as soon as you can after appearing you MUST call MASS STRIKEDOWN.+You can leap immense distances. You may call GONE, when you do this you GAIN APPEARING (with the standard 10s in which to make the call), as soon as you can after appearing you MUST call MASS FALL.
  
 This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]]. This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]].
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 You may initiate a complex destructive combo against a target. ​ During this time you debilitate the target and protect yourself but unfortunately end up sharing in attacks aimed at your victim. You may initiate a complex destructive combo against a target. ​ During this time you debilitate the target and protect yourself but unfortunately end up sharing in attacks aimed at your victim.
  
-You call (RANGED) ​LOCK EVERYTHING ​against a target, whilst the target is locked you may call resist ​to all hits against you (this includes the damage). ​ During this period the you can make up to 6 strikes against the target (but cannot strike others), each time you are hit you lose one of these strikes. ​ In addition you also take any damage the target takes from external sources other than yourself.+You call (RANGED) ​FREEZE ​against a target, whilst the target is locked you may call VOID to all hits against you (this includes the damage). ​ During this period the you can make up to 6 strikes against the target (but cannot strike others), each time you are hit you lose one of these strikes. ​ In addition you also take any damage the target takes from external sources other than yourself.
  
 This Manoeuvre’s Exhaustion is [[system:​exhaustions#​Faltering|Faltering]]. This Manoeuvre’s Exhaustion is [[system:​exhaustions#​Faltering|Faltering]].
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 ====Launch into orbit==== ====Launch into orbit====
-You may knock targets away with extreme force, call PUSH, if that is not resisted call EFFECT DISAPPEAR.+You may knock targets away with extreme force, call PUSH, if that is not immediately ​resisted call EFFECT DISAPPEAR.
  
 This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]]. This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]].
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 =====Level 4===== =====Level 4=====
 ====Stagger Break==== ====Stagger Break====
-This Manoeuvre is an improvement to Stagger Burst such as enemies trying to interfere with your combo no longer distract you.+This Manoeuvre is an improvement to Stagger Burst such that enemies trying to interfere with your combo no longer distract you.
  
-You call (RANGED) ​LOCK EVERYTHING ​against a target, whilst the target is locked you may call resist ​to all hits against you (this includes the damage). ​ During this period the you can make up to 6 strikes against the target (but cannot strike others). ​ In addition you also take any damage the target takes from external sources other than yourself.+You call (RANGED) ​FREEZE ​against a target, whilst the target is locked you may call NULL to all hits against you (this includes the damage). ​ During this period the you can make up to 6 strikes against the target (but cannot strike others). ​ In addition you also take any damage the target takes from external sources other than yourself.
  
 This Manoeuvre’s Exhaustion is [[system:​exhaustions#​Faltering|Faltering]]. This Manoeuvre’s Exhaustion is [[system:​exhaustions#​Faltering|Faltering]].
  
 ====Killing Blow==== ====Killing Blow====
-This Manoeuvre allows you to ignore everything else to land one perfect strike. ​ Once you trigger this Manoeuvre for the next 10s call NULL to all damage and physical effects. ​ You may make one strike during this (call ZERO) then call HEX STRIKEDOWN ​at the end of the NULL period against the target you struck for ZERO.  You take a STUN 3 at the end of this (this may be used to strike a pose, its duration is affected by Extend Suffering).+This Manoeuvre allows you to ignore everything else to land one perfect strike. ​ Once you trigger this Manoeuvre for the next 10s call NULL to all damage and physical effects. ​ You may make one strike during this (call ZERO) then call HEX FALL at the end of the NULL period against the target you struck for ZERO.  You take a STUN 3 at the end of this (this may be used to strike a pose, its duration is affected by Extend Suffering).
  
 This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]]. This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]].
system/warrior.txt · Last modified: 2020/02/05 21:33 by chaos