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system:warrior [2020/01/30 22:22] mousus6 missed one |
system:warrior [2020/02/05 20:57] chaos Fixing up some interactions with resisting |
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======Warrior====== | ======Warrior====== | ||
//“Anybody can fight, but only a true warrior can see every movement of their opponent, and comprehend that it is not just about driving one’s blade into one’s foes, but about driving one’s foes into one’s blade.”// | //“Anybody can fight, but only a true warrior can see every movement of their opponent, and comprehend that it is not just about driving one’s blade into one’s foes, but about driving one’s foes into one’s blade.”// | ||
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====Take ‘em With You==== | ====Take ‘em With You==== | ||
- | You refuse to leave the battle without taking your foes with you. You may in response to taking and not resisting a PUSH/BE PUSHED call DRAW against the target that called/triggered the PUSH. | + | You refuse to leave the battle without taking your foes with you. You may in response to taking and not resisting a PUSH/BE PUSHED call DRAW against the target that called/triggered the PUSH. If you have done this you may no longer call VOID to the PUSH impairment. |
This Manoeuvre has no Exhaustion. | This Manoeuvre has no Exhaustion. | ||
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====Launch into orbit==== | ====Launch into orbit==== | ||
- | You may knock targets away with extreme force, call PUSH, if that is not resisted call EFFECT DISAPPEAR. | + | You may knock targets away with extreme force, call PUSH, if that is not immediately resisted call EFFECT DISAPPEAR. |
This Manoeuvre’s Exhaustion is [[system:exhaustions#off-balance|Off-balance]]. | This Manoeuvre’s Exhaustion is [[system:exhaustions#off-balance|Off-balance]]. | ||
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=====Level 4===== | =====Level 4===== | ||
====Stagger Break==== | ====Stagger Break==== | ||
- | This Manoeuvre is an improvement to Stagger Burst such as enemies trying to interfere with your combo no longer distract you. | + | This Manoeuvre is an improvement to Stagger Burst such that enemies trying to interfere with your combo no longer distract you. |
- | You call (RANGED) FREEZE against a target, whilst the target is locked you may call resist to all hits against you (this includes the damage). During this period the you can make up to 6 strikes against the target (but cannot strike others). In addition you also take any damage the target takes from external sources other than yourself. | + | You call (RANGED) FREEZE against a target, whilst the target is locked you may call NULL to all hits against you (this includes the damage). During this period the you can make up to 6 strikes against the target (but cannot strike others). In addition you also take any damage the target takes from external sources other than yourself. |
This Manoeuvre’s Exhaustion is [[system:exhaustions#Faltering|Faltering]]. | This Manoeuvre’s Exhaustion is [[system:exhaustions#Faltering|Faltering]]. |