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system:warriorintro [2018/01/28 23:44] chaos |
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This starting build provides more weapon calls than ususal for your chosen weapon, as well as the ability to stack Off-Balance to call ARC REPEL. Though you only have 8 body hits and 4 spirit hits, When the going gets tough you have the option of calling HEAL on yourself at the cost of 2 maximum body hits or 2 maximum spirit hits until you're refreshed. Make sure you don't drop either to 0 by doing this. | This starting build provides more weapon calls than ususal for your chosen weapon, as well as the ability to stack Off-Balance to call ARC REPEL. Though you only have 8 body hits and 4 spirit hits, When the going gets tough you have the option of calling HEAL on yourself at the cost of 2 maximum body hits or 2 maximum spirit hits until you're refreshed. Make sure you don't drop either to 0 by doing this. | ||
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+ | ===== Create a Warrior ===== | ||
+ | Ready to try creating a Warrior? The full description along with class skill tree and descriptions can be found [[system:warrior|here]] - you get Combat Proficiency from the Weapon Skills tree for free, and you'll need to pick 5 other level 1 skills (plus more for any additional XP you're adding) from these sets of skills: | ||
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+ | * [[system:warrior|Warrior Skills]] | ||
+ | * [[system:generalskills|General Skills]] | ||
+ | * [[system:weaponskills|Weapon Skills]] | ||
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+ | As a Warrior it can be hard to go wrong in terms of build, but a recommendation for beginners is to focus on Weapon Skills with a few class skills to support these, for more consistent combat effectiveness without needing to rely too heavily on abilities which incur Exhaustions and their associated risks, keeping these as a fallback. | ||
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+ | Armed with this information, you can then complete the remaining steps of [[system:chargen|Character Creation]]. | ||
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+ | If/when you're ready for more on the standard Exhaustions, you can find a list of these [[system:exhaustions|here]]. | ||