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system:warriorintro [2018/01/28 23:44]
chaos
system:warriorintro [2020/01/30 22:23] (current)
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 ====== Class Introduction:​ Warriors ====== ====== Class Introduction:​ Warriors ======
  
-Considering playing a Warrior? Warriors are a class that seem complicated at first glance, but don't have too much to them once you get stuck in. And it's perfectly possible to start out simple with a single Exhaustion ​and pick up the more complicated skills and take higher level Exhaustions ​as and when you feel ready.+Considering playing a Warrior? Warriors are a class that may seem complicated at first glance, but don't have too much to them once you get stuck in. And it's perfectly possible to focus on just one of the two main Exhaustions ​and pick up the more complicated skills and take the other Exhaustion ​as and when you feel ready.
  
 {{ :​warrior.png |}} {{ :​warrior.png |}}
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 {{:​system:​warriorguide2.png?​200 |}} 2. Whenever you want to use an ability, you do so. Manoeuvres are typically flashy special moves which exceed your normal capabilities.\\\ {{:​system:​warriorguide2.png?​200 |}} 2. Whenever you want to use an ability, you do so. Manoeuvres are typically flashy special moves which exceed your normal capabilities.\\\
  
-{{:​system:​warriorguide3.png?​200 |}} 3. The cost for using Manoeuvres is the Exhaustion, which will have a lasting negative effect on you until you are Refreshed. ​This may involve reduced hits, limits on how and when you can attack, and worse consequences to taking ​damage. Your limit in ability use is the extent to which you are prepared to take on exhaustions.\\\+{{:​system:​warriorguide3.png?​200 |}} 3. The cost for using Manoeuvres is the Exhaustion, which will have a lasting negative effect on you until you are Refreshed. ​With one high-level exception there are two different Exhaustions:​ Off-balance ​and Falteringwhich generally make receiving calls and damage ​worse for you. You can take these multiple times each, which make their effects stack and worsenDon't push yourself too hard!\\\
  
-The only Exhaustion you really need to worry about at low level is Off-Balance. This makes you go flying back (REPEL) when hit, but only if you're hit hard enough. Each time you stack Off-Balance reduces ​the amount of damage needed, so you're basically free to use Manoeuvres until just shy of hitting ​the threshold where most of the damage ​you're taking ​is high enough ​to knock you backUnless ​you'​re ​feeling energetic ​it's not recommended that you cross it.+Off-balance ​makes ALL negative effects take +2 seconds for each stack. So your first Off-balance will make the default impairment duration 12 seconds. Then 1416, and so on. Do it too many times and pretty soon that occasional DISARM is going to feel really bad! 
 + 
 +Faltering causes ​you to take a STUN in addition to the usual effects whenever you take a hit, for 1 second for each time you've stacked it. This is one to be really careful about, as even a single stack will make life harder. My advice? Make the most of RPing that stun on each blow you take. Really ham it up. 
 + 
 +If you'​re ​trying to keep it simple, focusing on Off-balance skills is probably the way to go. But you do also have the choice of taking everything as Faltering for a different kind of simplicity.
  
 ===== Low Level ===== ===== Low Level =====
-At low level, Warriors are reasonably simple - at first you'll only have a single standard Exhaustion to learn to use, which is Off-Balance, although they have some other skills which have an immediate impact on them (like "take a DRAW to call a DRAW"). If you take Burn Self then you'll have to remember to reduce your hits (body hits in the physical plane or spirit hits anywhere) as and when you self-heal, which is a special Exhaustion, but otherwise you only need to introduce other Exhaustions when you take skills from level 2 and above or choose to take something worse.+At low level, Warriors are reasonably simple - you can start by focusing on a single standard Exhaustion to learn to use, although they have some other skills which have an immediate impact on them (like "take a DRAW to call a DRAW"​).
  
 ===== High Level ===== ===== High Level =====
-At high level, Warriors get a bit more complicated ​with a range of up to 5 different Exhaustions to balance, but by this point you should hopefully be more used to how they play and what these are, and can pick the ones to focus on taking which fit best with your fighting style. Thanks to an extra stack of Weapon Mastery skills you're likely to have twice the usual number of weapon calls to remember each encounter too.+At high level, Warriors get a bit more complicated ​as you'll probably end up stacking both Off-balance ​and Faltering, but by this point you should hopefully be more used to how they play and how they work, and can pick which one to focus on taking which fit best with your fighting style. Thanks to an extra stack of Weapon Mastery skills you're likely to have twice the usual number of weapon calls to remember each encounter too.
  
 ===== Example Starting Build ===== ===== Example Starting Build =====
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   * Burn Self   * Burn Self
  
-This starting build provides more weapon calls than ususal for your chosen weapon, as well as the ability to stack Off-Balance to call ARC REPEL. Though you only have 8 body hits and 4 spirit hits, When the going gets tough you have the option of calling HEAL on yourself at the cost of 2 maximum body hits or 2 maximum spirit hits until you're refreshed. Make sure you don't drop either ​to 0 by doing this.+This starting build provides more weapon calls than ususal for your chosen weapon, as well as the ability to stack Off-Balance to call ARC PUSH. Though you only have 8 body hits and 4 spirit hits, When the going gets tough you have the option of calling HEAL on yourself at the cost of stacking Faltering. 
 + 
 +===== Create a Warrior ===== 
 +Ready to try creating a Warrior? The full description along with class skill tree and descriptions can be found [[system:​warrior|here]] - you get Combat Proficiency from the Weapon Skills tree for free, and you'll need to pick 5 other level 1 skills (plus more for any additional XP you're adding) from these sets of skills: 
 + 
 +  * [[system:​warrior|Warrior Skills]] 
 +  * [[system:​generalskills|General Skills]] 
 +  * [[system:​weaponskills|Weapon Skills]] 
 + 
 +As a Warrior it can be hard to go wrong in terms of build, but a recommendation for beginners is to focus on Weapon Skills with a few class skills to support these, for more consistent combat effectiveness without needing to rely too heavily on abilities which incur Exhaustions and their associated risks, keeping these as a fallback. 
 + 
 +Armed with this information,​ you can then complete the remaining steps of [[system:​chargen|Character Creation]]. 
 + 
 +If/when you're ready for more on the standard Exhaustions,​ you can find a list of these [[system:​exhaustions|here]].
  
system/warriorintro.1517183061.txt.gz · Last modified: 2018/01/28 23:44 by chaos