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changelog [2018/01/20 22:57]
mousus6 created
changelog [2021/02/03 14:39] (current)
mousus6 Death is harder now
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 ======System Changelog====== ======System Changelog======
 +=====Changes in the long darkness of no LARP=====
 +  * People combatants nolonger start bleeding out when they are first dropped.
 +    * Fights in the city no longer default to being to the death, people monsters should run away when wounded normally.
 +    * Removed Fated soulshape as it is now mostly baseline, added Careful with the bits of it that weren'​t.
 +    * SUBDUE added for actively preventing enemies from escaping without murder.
 +
 +=====Following First 2020 Playtest=====
 +  * Changed TRIP to FALL to avoid confusion with TRIPLE
 +  * Changed LOCK EVERYTHING to FREEZE/BE FROZE(N)
 +  * Updated the wiki with the new calls pretty much everywhere
 +  * Shields block calls now, but still have movement limitations. ​ Higher level shield skills that remove those restrictions are still up for review but are too high level to appear in the next playtest.
 +  * Creators can now use Potential to HEAL as a distinct but related ability to Constructs (ie. not using up an active creation slot)
 +  * Uncertainty Magic now works differently to allow the user to keep fighting during cast whilst still keeping the unpredictability element in play
 +  * Added the experimental Ethereal soulshape as an attempt to make things better for people strongly inclined against varying damage levels
 +  * Added the Fated soulshape for people who don't like accidental combat death or the risk thereof at all
 +
 +=====Last Minute Change before playtest=====
 +  * Changed the actual words for calls to make them shorter before anyone actually learned them.  Soon they will be updated everywhere but for now:
 +    * STRIKEDOWN -> TRIP
 +    * DAZE -> STUN
 +    * STRENGTHEN -> BUFF
 +    * WEAKEN -> SAP
 +    * REPEL -> PUSH
 +    * RESIST -> VOID
 +    * DISAPPEARING -> GONE
 +
 +=====Further Changes for 2020 Relaunch=====
 +  * Humans are deer people now!
 +  * Rewrote the combat rules/calls page to make things a lot simpler and easier to follow (plus it no longer looks like ass on mobile!)
 +  * Rewrote the Favour system so that it involves much less maths and is easier to follow (more organisations to be written up in the near future)
 +  * Adjusted the Selling Yourself skill slightly to suit the updated Favour system
 +  * Minor tweaks like Warriors can't spam Burn Void to heal from the damage Burn Void does to them
 +  * Provided more relevant information on what life in Gari is like on its page
 +  * Tidied away information on nations outside of Falgarias so as not to confuse people when most characters are expected to come from Falgarias and aren't expected to know all that
 +  * When you die, you can haunt the party as your dead character'​s soul
 +  * Made the narrative death warning more explicit
 +  * RESIST is more versatile and can be used to end an impairment that is currently ongoing instead of just avoiding one
 +  * Clarified some points on the Acceptable Themes Policy to bring it in line with the most recent RPGsoc CAT policy
 +=====Following Second Playtest=====
 +  * Warriors are substantially simplified to bring them in line with other classes
 +    * There are now only two Exhaustions - Off-balance (was Extend Suffering) and Faltering (was Concussion)
 +    * Added Recuperation skills to allow them to recover from some stacks of Exhaustion between encounters
 +    * Burn Self has a use limit now that it doesn'​t reduce hits, but must be used within first 10 seconds of death count
 +  * Priests are substantially simplified to bring them in line with other classes
 +    * Congregations are explicitly formed at the start of the adventure and typically remain consistent
 +    * Simpler rules for who can go in the Congregation
 +    * Buff skills provide a fixed number of buffs per Spirit hit instead of scaling weirdly with Congregation size
 +    * Changed Selflessness to Flexibility and added some extra features
 +    * Added Outreach skill to allow easier buffing and healing outside of the Congregation in emergencies
 +  * Reduced Creator Contraption build time to 10s
 +  * Clarified that Contraptions also fall apart when you fall unconscious
 +  * Doctor'​s Drive Back reduced to 1 per encounter
 +  * Spirit Guides are simplified - Katas just have a cast time now, and repositioning happens between casts
 +  * Reduced the effect of the Spirit Guide Linkage refresh
 +  * CONTACT duration grace timer on first hit reduced to 3s
 +  * Backstab CONTACT is broken on taking damage
 +  * Stopped pre-healing with folk medicine
 +  * For now - bullet-pointed quick list of what sorts of things will go in the "​Running an Adventure"​ page
 +  * Published the section of the Character Death page on narrative death which was meant to be included before the playtest but apparently got missed
 +
 =====Following First Playtest===== =====Following First Playtest=====
   * Default simpler method of Spirit Guide Katas added   * Default simpler method of Spirit Guide Katas added
changelog.1516489064.txt.gz ยท Last modified: 2018/01/20 22:57 by mousus6