User Tools

Site Tools


changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
changelog [2018/02/09 20:54]
chaos
changelog [2021/02/03 14:39] (current)
mousus6 Death is harder now
Line 1: Line 1:
  
 ======System Changelog====== ======System Changelog======
 +=====Changes in the long darkness of no LARP=====
 +  * People combatants nolonger start bleeding out when they are first dropped.
 +    * Fights in the city no longer default to being to the death, people monsters should run away when wounded normally.
 +    * Removed Fated soulshape as it is now mostly baseline, added Careful with the bits of it that weren'​t.
 +    * SUBDUE added for actively preventing enemies from escaping without murder.
 +
 +=====Following First 2020 Playtest=====
 +  * Changed TRIP to FALL to avoid confusion with TRIPLE
 +  * Changed LOCK EVERYTHING to FREEZE/BE FROZE(N)
 +  * Updated the wiki with the new calls pretty much everywhere
 +  * Shields block calls now, but still have movement limitations. ​ Higher level shield skills that remove those restrictions are still up for review but are too high level to appear in the next playtest.
 +  * Creators can now use Potential to HEAL as a distinct but related ability to Constructs (ie. not using up an active creation slot)
 +  * Uncertainty Magic now works differently to allow the user to keep fighting during cast whilst still keeping the unpredictability element in play
 +  * Added the experimental Ethereal soulshape as an attempt to make things better for people strongly inclined against varying damage levels
 +  * Added the Fated soulshape for people who don't like accidental combat death or the risk thereof at all
 +
 +=====Last Minute Change before playtest=====
 +  * Changed the actual words for calls to make them shorter before anyone actually learned them.  Soon they will be updated everywhere but for now:
 +    * STRIKEDOWN -> TRIP
 +    * DAZE -> STUN
 +    * STRENGTHEN -> BUFF
 +    * WEAKEN -> SAP
 +    * REPEL -> PUSH
 +    * RESIST -> VOID
 +    * DISAPPEARING -> GONE
 +
 +=====Further Changes for 2020 Relaunch=====
 +  * Humans are deer people now!
 +  * Rewrote the combat rules/calls page to make things a lot simpler and easier to follow (plus it no longer looks like ass on mobile!)
 +  * Rewrote the Favour system so that it involves much less maths and is easier to follow (more organisations to be written up in the near future)
 +  * Adjusted the Selling Yourself skill slightly to suit the updated Favour system
 +  * Minor tweaks like Warriors can't spam Burn Void to heal from the damage Burn Void does to them
 +  * Provided more relevant information on what life in Gari is like on its page
 +  * Tidied away information on nations outside of Falgarias so as not to confuse people when most characters are expected to come from Falgarias and aren't expected to know all that
 +  * When you die, you can haunt the party as your dead character'​s soul
 +  * Made the narrative death warning more explicit
 +  * RESIST is more versatile and can be used to end an impairment that is currently ongoing instead of just avoiding one
 +  * Clarified some points on the Acceptable Themes Policy to bring it in line with the most recent RPGsoc CAT policy
 =====Following Second Playtest===== =====Following Second Playtest=====
-Quick pass based on second playtest feedback: 
   * Warriors are substantially simplified to bring them in line with other classes   * Warriors are substantially simplified to bring them in line with other classes
     * There are now only two Exhaustions - Off-balance (was Extend Suffering) and Faltering (was Concussion)     * There are now only two Exhaustions - Off-balance (was Extend Suffering) and Faltering (was Concussion)
changelog.1518209651.txt.gz ยท Last modified: 2018/02/09 20:54 by chaos