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changelog [2020/02/05 21:30] mousus6 Post playtest changes |
changelog [2021/02/03 14:39] (current) mousus6 Death is harder now |
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======System Changelog====== | ======System Changelog====== | ||
+ | =====Changes in the long darkness of no LARP===== | ||
+ | * People combatants nolonger start bleeding out when they are first dropped. | ||
+ | * Fights in the city no longer default to being to the death, people monsters should run away when wounded normally. | ||
+ | * Removed Fated soulshape as it is now mostly baseline, added Careful with the bits of it that weren't. | ||
+ | * SUBDUE added for actively preventing enemies from escaping without murder. | ||
+ | |||
=====Following First 2020 Playtest===== | =====Following First 2020 Playtest===== | ||
* Changed TRIP to FALL to avoid confusion with TRIPLE | * Changed TRIP to FALL to avoid confusion with TRIPLE | ||
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* Uncertainty Magic now works differently to allow the user to keep fighting during cast whilst still keeping the unpredictability element in play | * Uncertainty Magic now works differently to allow the user to keep fighting during cast whilst still keeping the unpredictability element in play | ||
* Added the experimental Ethereal soulshape as an attempt to make things better for people strongly inclined against varying damage levels | * Added the experimental Ethereal soulshape as an attempt to make things better for people strongly inclined against varying damage levels | ||
+ | * Added the Fated soulshape for people who don't like accidental combat death or the risk thereof at all | ||
=====Last Minute Change before playtest===== | =====Last Minute Change before playtest===== |