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changelog [2020/02/05 21:30]
mousus6 Post playtest changes
changelog [2021/02/03 14:39] (current)
mousus6 Death is harder now
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 ======System Changelog====== ======System Changelog======
 +=====Changes in the long darkness of no LARP=====
 +  * People combatants nolonger start bleeding out when they are first dropped.
 +    * Fights in the city no longer default to being to the death, people monsters should run away when wounded normally.
 +    * Removed Fated soulshape as it is now mostly baseline, added Careful with the bits of it that weren'​t.
 +    * SUBDUE added for actively preventing enemies from escaping without murder.
 +
 =====Following First 2020 Playtest===== =====Following First 2020 Playtest=====
   * Changed TRIP to FALL to avoid confusion with TRIPLE   * Changed TRIP to FALL to avoid confusion with TRIPLE
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   * Uncertainty Magic now works differently to allow the user to keep fighting during cast whilst still keeping the unpredictability element in play   * Uncertainty Magic now works differently to allow the user to keep fighting during cast whilst still keeping the unpredictability element in play
   * Added the experimental Ethereal soulshape as an attempt to make things better for people strongly inclined against varying damage levels   * Added the experimental Ethereal soulshape as an attempt to make things better for people strongly inclined against varying damage levels
 +  * Added the Fated soulshape for people who don't like accidental combat death or the risk thereof at all
  
 =====Last Minute Change before playtest===== =====Last Minute Change before playtest=====
changelog.1580938220.txt.gz ยท Last modified: 2020/02/05 21:30 by mousus6