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system:exhaustions [2018/01/20 23:02] mousus6 created |
system:exhaustions [2020/01/30 22:19] (current) mousus6 Call names |
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Exhaustions only affect Warriors. | Exhaustions only affect Warriors. | ||
- | Exhaustions take effect once the Manoeuvre is completed. Exhaustion effects cannot be prevented with IMMUNE or NULL but may be RESISTed (one RESIST prevents one instance of it taking effect, not the whole exhaustion). The Warrior may, if they wish, take a worse exhaustion instead (they are listed in order of increasing severity). | + | Exhaustions take effect once the Manoeuvre is completed. At any point you would take a stack of Off-balance, you may choose to instead take a stack of Faltering. |
- | ====Extend Suffering==== | ||
- | The durations of all negative effect calls on the Warrior are increased by 2 seconds for each time this Exhaustion has been triggered. This does not apply to Impairments triggered by exhaustions. | ||
====Off-balance==== | ====Off-balance==== | ||
- | The Warrior takes a REPEL in addition to any damage call equal to or above HEX (the minimum damage required to trigger this is decreased by one damage rank each time this is stacked) | + | The durations of all negative effect calls you receive are increased by 2 seconds for each time you have stacked this Exhaustion. This does not apply to the STUN caused by any stacks of Faltering you may have. |
- | ====Hampered Movement==== | + | |
- | Whilst actively engaging in combat (attempting to strike blows against opponents or nocking an arrow) one of your legs is LOCKED, this fades 2 seconds after you stop trying to attack. For each additional time this has been used the fading time of the LOCK is increased by 2 seconds. A single RESIST grants 10 seconds without suffering from this Exhaustion. | + | |
====Faltering==== | ====Faltering==== | ||
- | The minimum time between the your making calls increases by 1 second for each time this Exhaustion has been triggered. | + | You take STUN X from each damaging attack against you in addition to its other effects, where X is the number of times you have stacked this Exhaustion. This effect cannot be prevented with IMMUNE or NULL but may be shaken off with a VOID (one VOID ends one instance of it taking effect, not the whole Exhaustion). |
- | ====Concussion==== | + | |
- | The Warrior takes DAZE X from each damaging attack against them in addition to its other effects, where X is the number of times they have triggered this Exhaustion. | + |