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system:exhaustions [2018/01/20 23:02]
mousus6 created
system:exhaustions [2020/01/30 22:19] (current)
mousus6 Call names
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 Exhaustions only affect Warriors. Exhaustions only affect Warriors.
  
-Exhaustions take effect once the Manoeuvre is completed. ​ ​Exhaustion effects cannot be prevented with IMMUNE or NULL but may be RESISTed (one RESIST prevents one instance ​of it taking effectnot the whole exhaustion). ​ The Warrior ​may, if they wish, take a worse exhaustion instead (they are listed in order of increasing severity).+Exhaustions take effect once the Manoeuvre is completed. ​At any point you would take a stack of Off-balanceyou may choose to instead ​take a stack of Faltering.
  
-====Extend Suffering==== 
-The durations of all negative effect calls on the Warrior are increased by 2 seconds for each time this Exhaustion has been triggered. ​ This does not apply to Impairments triggered by exhaustions. 
 ====Off-balance==== ====Off-balance====
-The Warrior takes a REPEL in addition to any damage call equal to or above HEX (the minimum damage required to trigger this is decreased ​by one damage rank each time this is stacked+The durations of all negative effect calls you receive are increased ​by 2 seconds for each time you have stacked this Exhaustion. This does not apply to the STUN caused by any stacks ​of Faltering you may have. 
-====Hampered Movement==== +
-Whilst actively engaging in combat (attempting to strike blows against opponents or nocking an arrow) one of your legs is LOCKED, ​this fades 2 seconds after you stop trying ​to attack. For each additional time this has been used the fading time of the LOCK is increased by 2 seconds. ​ A single RESIST grants 10 seconds without suffering from this Exhaustion.+
 ====Faltering==== ====Faltering====
-The minimum time between the your making calls increases by 1 second for each time this Exhaustion has been triggered. +You take STUN X from each damaging attack against ​you in addition to its other effects, where X is the number of times you have stacked ​this Exhaustion. ​This effect cannot be prevented with IMMUNE or NULL but may be shaken off with a VOID (one VOID ends one instance of it taking effect, not the whole Exhaustion). 
-====Concussion==== +
-The Warrior takes DAZE X from each damaging attack against ​them in addition to its other effects, where X is the number of times they have triggered ​this Exhaustion.+
system/exhaustions.1516489351.txt.gz · Last modified: 2018/01/20 23:02 by mousus6