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system:exhaustions

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Exhaustions

Exhaustions only affect Warriors.

Exhaustions take effect once the Manoeuvre is completed. Exhaustion effects cannot be prevented with IMMUNE or NULL but may be RESISTed (one RESIST prevents one instance of it taking effect, not the whole exhaustion). The Warrior may, if they wish, take a worse exhaustion instead (they are listed in order of increasing severity).

Extend Suffering

The durations of all negative effect calls on the Warrior are increased by 2 seconds for each time this Exhaustion has been triggered. This does not apply to Impairments triggered by exhaustions.

Off-balance

The Warrior takes a REPEL in addition to any damage call equal to or above HEX (the minimum damage required to trigger this is decreased by one damage rank each time this is stacked)

Hampered Movement

Whilst actively engaging in combat (attempting to strike blows against opponents or nocking an arrow) one of your legs is LOCKED, this fades 2 seconds after you stop trying to attack. For each additional time this has been used the fading time of the LOCK is increased by 2 seconds. A single RESIST grants 10 seconds without suffering from this Exhaustion.

Faltering

The minimum time between the your making calls increases by 1 second for each time this Exhaustion has been triggered.

Concussion

The Warrior takes DAZE X from each damaging attack against them in addition to its other effects, where X is the number of times they have triggered this Exhaustion.

system/exhaustions.1516489351.txt.gz · Last modified: 2018/01/20 23:02 by mousus6