This shows you the differences between two versions of the page.
| system:lifemagic [2018/01/20 22:58] mousus6 created | system:lifemagic [2020/01/30 22:08] (current) mousus6 call names | ||
|---|---|---|---|
| Line 9: | Line 9: | ||
| STABILISE ONGOING | STABILISE ONGOING | ||
| ====Guardian==== | ====Guardian==== | ||
| - | ARC GAIN RESIST PHYSICAL 30 | + | ARC GAIN VOID PHYSICAL 30 | 
| =====Rank B===== | =====Rank B===== | ||
| ====Draw on Life==== | ====Draw on Life==== | ||
| - | HEAL on non-self target non-resistable SELF DAZE | + | HEAL on non-self target non-resistable SELF STUN | 
| ====None Shall Pass==== | ====None Shall Pass==== | ||
| MASS STABILISE ONGOING | MASS STABILISE ONGOING | ||
| ====Assurance==== | ====Assurance==== | ||
| - | ARC GAIN RESIST MENTAL 30 | + | ARC GAIN VOID MENTAL 30 | 
| =====Rank A===== | =====Rank A===== | ||
| ====Euphoria==== | ====Euphoria==== | ||
| - | BE DAZED CONTACT (you must be able to make the contact within the 10s grace window and must break contact if you notice them taking damage) | + | BE STUNNED CONTACT (you must be able to make the contact within the grace window and must break contact if you notice them taking damage) | 
| ====Familiar Refreshment==== | ====Familiar Refreshment==== | ||
| You may refresh all per encounter familiar calls. | You may refresh all per encounter familiar calls. | ||
| ====Empower==== | ====Empower==== | ||
| - | ARC STRENGTHEN  | + | ARC BUFF | 
| =====Rank S===== | =====Rank S===== | ||
| Line 29: | Line 29: | ||
| ARC (30˚) HEAL, immediately drop to 0 hits | ARC (30˚) HEAL, immediately drop to 0 hits | ||
| ====Familiar Empowerment==== | ====Familiar Empowerment==== | ||
| - | Until the end of the encounter treat yourself as having one familiar related skill you do not already have (this cannot grant you a second familiar).  If you have all of the familiar skills it instead improves Persistent Irritation’s DAZE 3 to a DAZE. The new skill only applies to one familiar if you have two. | + | Until the end of the encounter treat yourself as having one familiar related skill you do not already have (this cannot grant you a second familiar).  If you have all of the familiar skills it instead improves Persistent Irritation’s STUN 3 to a STUN. The new skill only applies to one familiar if you have two. | 
| ====Imbue==== | ====Imbue==== | ||
| BE AFFECTED “You can think for yourself” ONGOING. May only be used against a target that is phys repped by a person, doesn’t give them any additional ability to talk. They do not need to have been in any way sentient before hand. | BE AFFECTED “You can think for yourself” ONGOING. May only be used against a target that is phys repped by a person, doesn’t give them any additional ability to talk. They do not need to have been in any way sentient before hand. | ||