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system:warrior [2020/01/30 22:22] mousus6 missed one |
system:warrior [2020/02/05 21:33] (current) chaos Fixing an exhaustion name |
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====Take ‘em With You==== | ====Take ‘em With You==== | ||
- | You refuse to leave the battle without taking your foes with you. You may in response to taking and not resisting a PUSH/BE PUSHED call DRAW against the target that called/triggered the PUSH. | + | You refuse to leave the battle without taking your foes with you. You may in response to taking and not resisting a PUSH/BE PUSHED call DRAW against the target that called/triggered the PUSH. If you have done this you may no longer call VOID to the PUSH impairment. |
This Manoeuvre has no Exhaustion. | This Manoeuvre has no Exhaustion. | ||
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====Launch into orbit==== | ====Launch into orbit==== | ||
- | You may knock targets away with extreme force, call PUSH, if that is not resisted call EFFECT DISAPPEAR. | + | You may knock targets away with extreme force, call PUSH, if that is not immediately resisted call EFFECT DISAPPEAR. |
This Manoeuvre’s Exhaustion is [[system:exhaustions#off-balance|Off-balance]]. | This Manoeuvre’s Exhaustion is [[system:exhaustions#off-balance|Off-balance]]. | ||
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=====Level 4===== | =====Level 4===== | ||
====Stagger Break==== | ====Stagger Break==== | ||
- | This Manoeuvre is an improvement to Stagger Burst such as enemies trying to interfere with your combo no longer distract you. | + | This Manoeuvre is an improvement to Stagger Burst such that enemies trying to interfere with your combo no longer distract you. |
- | You call (RANGED) FREEZE against a target, whilst the target is locked you may call resist to all hits against you (this includes the damage). During this period the you can make up to 6 strikes against the target (but cannot strike others). In addition you also take any damage the target takes from external sources other than yourself. | + | You call (RANGED) FREEZE against a target, whilst the target is locked you may call NULL to all hits against you (this includes the damage). During this period the you can make up to 6 strikes against the target (but cannot strike others). In addition you also take any damage the target takes from external sources other than yourself. |
This Manoeuvre’s Exhaustion is [[system:exhaustions#Faltering|Faltering]]. | This Manoeuvre’s Exhaustion is [[system:exhaustions#Faltering|Faltering]]. | ||
====Killing Blow==== | ====Killing Blow==== | ||
- | This Manoeuvre allows you to ignore everything else to land one perfect strike. Once you trigger this Manoeuvre for the next 10s call NULL to all damage and physical effects. You may make one strike during this (call ZERO) then call HEX FALL at the end of the NULL period against the target you struck for ZERO. You take a STUN 3 at the end of this (this may be used to strike a pose, its duration is affected by Extend Suffering). | + | This Manoeuvre allows you to ignore everything else to land one perfect strike. Once you trigger this Manoeuvre for the next 10s call NULL to all damage and physical effects. You may make one strike during this (call ZERO) then call HEX FALL at the end of the NULL period against the target you struck for ZERO. You take a STUN 3 at the end of this (this may be used to strike a pose, its duration is affected by Off-balance). |
This Manoeuvre’s Exhaustion is [[system:exhaustions#off-balance|Off-balance]]. | This Manoeuvre’s Exhaustion is [[system:exhaustions#off-balance|Off-balance]]. |