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system:warrior [2020/01/30 22:22]
mousus6 missed one
system:warrior [2020/02/05 21:33] (current)
chaos Fixing an exhaustion name
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 ====Take ‘em With You==== ====Take ‘em With You====
-You refuse to leave the battle without taking your foes with you. You may in response to taking and not resisting a PUSH/BE PUSHED call DRAW against the target that called/​triggered the PUSH.+You refuse to leave the battle without taking your foes with you. You may in response to taking and not resisting a PUSH/BE PUSHED call DRAW against the target that called/​triggered the PUSH. If you have done this you may no longer call VOID to the PUSH impairment.
  
 This Manoeuvre has no Exhaustion. This Manoeuvre has no Exhaustion.
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 ====Launch into orbit==== ====Launch into orbit====
-You may knock targets away with extreme force, call PUSH, if that is not resisted call EFFECT DISAPPEAR.+You may knock targets away with extreme force, call PUSH, if that is not immediately ​resisted call EFFECT DISAPPEAR.
  
 This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]]. This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]].
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 =====Level 4===== =====Level 4=====
 ====Stagger Break==== ====Stagger Break====
-This Manoeuvre is an improvement to Stagger Burst such as enemies trying to interfere with your combo no longer distract you.+This Manoeuvre is an improvement to Stagger Burst such that enemies trying to interfere with your combo no longer distract you.
  
-You call (RANGED) FREEZE against a target, whilst the target is locked you may call resist ​to all hits against you (this includes the damage). ​ During this period the you can make up to 6 strikes against the target (but cannot strike others). ​ In addition you also take any damage the target takes from external sources other than yourself.+You call (RANGED) FREEZE against a target, whilst the target is locked you may call NULL to all hits against you (this includes the damage). ​ During this period the you can make up to 6 strikes against the target (but cannot strike others). ​ In addition you also take any damage the target takes from external sources other than yourself.
  
 This Manoeuvre’s Exhaustion is [[system:​exhaustions#​Faltering|Faltering]]. This Manoeuvre’s Exhaustion is [[system:​exhaustions#​Faltering|Faltering]].
  
 ====Killing Blow==== ====Killing Blow====
-This Manoeuvre allows you to ignore everything else to land one perfect strike. ​ Once you trigger this Manoeuvre for the next 10s call NULL to all damage and physical effects. ​ You may make one strike during this (call ZERO) then call HEX FALL at the end of the NULL period against the target you struck for ZERO.  You take a STUN 3 at the end of this (this may be used to strike a pose, its duration is affected by Extend Suffering).+This Manoeuvre allows you to ignore everything else to land one perfect strike. ​ Once you trigger this Manoeuvre for the next 10s call NULL to all damage and physical effects. ​ You may make one strike during this (call ZERO) then call HEX FALL at the end of the NULL period against the target you struck for ZERO.  You take a STUN 3 at the end of this (this may be used to strike a pose, its duration is affected by Off-balance).
  
 This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]]. This Manoeuvre’s Exhaustion is [[system:​exhaustions#​off-balance|Off-balance]].
system/warrior.1580422930.txt.gz · Last modified: 2020/01/30 22:22 by mousus6