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system:uncertaintymagic [2018/01/20 22:58] mousus6 created |
system:uncertaintymagic [2020/01/30 22:12] (current) mousus6 |
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Uncertainty is about the possibilities which exist within the current plane. Less useful on a Vision Quest, where more possibilities exist. | Uncertainty is about the possibilities which exist within the current plane. Less useful on a Vision Quest, where more possibilities exist. | ||
- | Magic is cast by not observing targets without closing one’s eyes, shutting oneself off from the outside world for a period. Observing a participant in the current conflict ruins the spell and requires the time to be restarted. Spells may be cast at any point where you have gone at least 5 seconds without observing any participant in the current conflict. | + | Magic is cast by losing focus on the world around you with uncertainty as to the result. Chose the spell you want to cast, fix that in your head, call "Casting", for the next 20 seconds your cannot run and at the end of it **MUST** make the call you selected. You need to be capable of making a call at the point you call casting but are under no restrictions when the cast completes. It is advisable to not look around just prior to the spell going off to avoid the appearance of impropriety. Visually your eyes go weirdly out of focus for the duration of the casting. You can have multiple spells casting at the same time if you wish. |
=====Rank C===== | =====Rank C===== | ||
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Summon a weapon you are attuned to, you are IMMUNE DISARM whilst wielding it, it ceases to exist if you stop holding it for other reasons. | Summon a weapon you are attuned to, you are IMMUNE DISARM whilst wielding it, it ceases to exist if you stop holding it for other reasons. | ||
====Missing Strength==== | ====Missing Strength==== | ||
- | MASS BE WEAKENED 30 | + | MASS BE SAPPED 30 |
====Mental Uncertainty==== | ====Mental Uncertainty==== | ||
- | MASS GAIN RESIST MENTAL | + | MASS GAIN VOID MENTAL |
=====Rank B===== | =====Rank B===== | ||
====Unclear Injury==== | ====Unclear Injury==== | ||
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MASS X, X is the last damage component you took (or HEX if last damage was somehow above that) | MASS X, X is the last damage component you took (or HEX if last damage was somehow above that) | ||
====Unseen Strength==== | ====Unseen Strength==== | ||
- | MASS BE STRENGTHENED 30 | + | MASS BE BUFFED 30 |
=====Rank A===== | =====Rank A===== | ||
====Temporal Uncertainty==== | ====Temporal Uncertainty==== | ||
- | MASS BE LOCKED EVERYTHING 5 | + | MASS BE FROZEN 5 |
====Orientational Uncertainty==== | ====Orientational Uncertainty==== | ||
- | MASS BE STRUCKDOWN | + | MASS BE FELLED |
====Personal Uncertainty==== | ====Personal Uncertainty==== | ||
- | Choose a point in the unobserved region to relocate to (eg 10 paces that way, or by that little tree) call disappearing and relocate to that point, you may if you choose be IC unaware of your surroundings during this transition which counts as the casting requirements for uncertainty magic. To phy-rep this choose the spell that you will unleash upon reappearing before you turn to relocate towards your chosen point. | + | When saying "casting" choose a point you cannot currently see to relocate to (eg 10 paces that way, or by that little tree). When the spell resolves call GONE and relocate to that point where you call APPEARING, you may have other uncertainty spells counting down whilst doing this but cannot start one mid movement. |
=====Rank S===== | =====Rank S===== | ||
====Positional Uncertainty==== | ====Positional Uncertainty==== |