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system:uncertaintymagic [2018/01/20 22:58]
mousus6 created
system:uncertaintymagic [2020/01/30 22:12] (current)
mousus6
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 Uncertainty is about the possibilities which exist within the current plane. Less useful on a Vision Quest, where more possibilities exist. Uncertainty is about the possibilities which exist within the current plane. Less useful on a Vision Quest, where more possibilities exist.
  
-Magic is cast by not observing targets without closing one’s eyes, shutting oneself off from the outside ​world for a period.  ​Observing a participant in the current conflict ruins the spell and requires ​the time to be restarted. Spells may be cast at any point where you have gone at least 5 seconds without observing any participant in the current conflict.+Magic is cast by losing focus on the world around you with uncertainty as to the result.  ​Chose the spell you want to cast, fix that in your head, call "​Casting",​ for the next 20 seconds your cannot run and at the end of it **MUST** make the call you selected. ​ You need to be capable of making a call at the point you call casting but are under no restrictions when the cast completes. ​ It is advisable to not look around just prior to the spell going off to avoid the appearance of impropriety. ​ Visually your eyes go weirdly out of focus for the duration of the casting. ​ You can have multiple spells casting ​at the same time if you wish.
  
 =====Rank C===== =====Rank C=====
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 Summon a weapon you are attuned to, you are IMMUNE DISARM whilst wielding it, it ceases to exist if you stop holding it for other reasons. Summon a weapon you are attuned to, you are IMMUNE DISARM whilst wielding it, it ceases to exist if you stop holding it for other reasons.
 ====Missing Strength==== ====Missing Strength====
-MASS BE WEAKENED ​30+MASS BE SAPPED ​30
 ====Mental Uncertainty==== ====Mental Uncertainty====
-MASS GAIN RESIST ​MENTAL+MASS GAIN VOID MENTAL
 =====Rank B===== =====Rank B=====
 ====Unclear Injury==== ====Unclear Injury====
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 MASS X, X is the last damage component you took (or HEX if last damage was somehow above that) MASS X, X is the last damage component you took (or HEX if last damage was somehow above that)
 ====Unseen Strength==== ====Unseen Strength====
-MASS BE STRENGTHENED ​30+MASS BE BUFFED ​30
 =====Rank A===== =====Rank A=====
 ====Temporal Uncertainty==== ====Temporal Uncertainty====
-MASS BE LOCKED EVERYTHING ​5+MASS BE FROZEN ​5
 ====Orientational Uncertainty==== ====Orientational Uncertainty====
-MASS BE STRUCKDOWN+MASS BE FELLED
 ====Personal Uncertainty==== ====Personal Uncertainty====
-Choose ​a point in the unobserved region ​to relocate to (eg 10 paces that way, or by that little tree) call disappearing ​and relocate to that point, you may if you choose be IC unaware of your surroundings during this transition which counts as the casting requirements for uncertainty ​magic. ​ To phy-rep ​this choose the spell that you will unleash upon reappearing before you turn to relocate towards your chosen point.+When saying "​casting"​ choose ​a point you cannot currently see to relocate to (eg 10 paces that way, or by that little tree).  When the spell resolves ​call GONE and relocate to that point where you call APPEARING, you may have other uncertainty ​spells counting down whilst doing this but cannot start one mid movement.
 =====Rank S===== =====Rank S=====
 ====Positional Uncertainty==== ====Positional Uncertainty====
system/uncertaintymagic.1516489106.txt.gz · Last modified: 2018/01/20 22:58 by mousus6