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Uncertainty is about the possibilities which exist within the current plane. Less useful on a Vision Quest, where more possibilities exist.
Magic is cast by not observing targets without closing one’s eyes, shutting oneself off from the outside world for a period. Observing a participant in the current conflict ruins the spell and requires the time to be restarted. Spells may be cast at any point where you have gone at least 5 seconds without observing any participant in the current conflict.
Summon a weapon you are attuned to, you are IMMUNE DISARM whilst wielding it, it ceases to exist if you stop holding it for other reasons.
MASS BE WEAKENED 30
MASS GAIN RESIST MENTAL
MASS GAIN 10 HITS 30
MASS X, X is the last damage component you took (or HEX if last damage was somehow above that)
MASS BE STRENGTHENED 30
MASS BE LOCKED EVERYTHING 5
MASS BE STRUCKDOWN
Choose a point in the unobserved region to relocate to (eg 10 paces that way, or by that little tree) call disappearing and relocate to that point, you may if you choose be IC unaware of your surroundings during this transition which counts as the casting requirements for uncertainty magic. To phy-rep this choose the spell that you will unleash upon reappearing before you turn to relocate towards your chosen point.
MASS BE EFFECTED DISAPPEAR
MASS X, X is chosen damage component up to HEX
MASS BE DISARMED EVERYTHING