User Tools

Site Tools


system:uncertaintymagic

This is an old revision of the document!


Uncertainty

Uncertainty is about the possibilities which exist within the current plane. Less useful on a Vision Quest, where more possibilities exist.

Magic is cast by not observing targets without closing one’s eyes, shutting oneself off from the outside world for a period. Observing a participant in the current conflict ruins the spell and requires the time to be restarted. Spells may be cast at any point where you have gone at least 5 seconds without observing any participant in the current conflict.

Rank C

Potential Blade

Summon a weapon you are attuned to, you are IMMUNE DISARM whilst wielding it, it ceases to exist if you stop holding it for other reasons.

Missing Strength

MASS BE WEAKENED 30

Mental Uncertainty

MASS GAIN RESIST MENTAL

Rank B

Unclear Injury

MASS GAIN 10 HITS 30

Vortex Field

MASS X, X is the last damage component you took (or HEX if last damage was somehow above that)

Unseen Strength

MASS BE STRENGTHENED 30

Rank A

Temporal Uncertainty

MASS BE LOCKED EVERYTHING 5

Orientational Uncertainty

MASS BE STRUCKDOWN

Personal Uncertainty

Choose a point in the unobserved region to relocate to (eg 10 paces that way, or by that little tree) call disappearing and relocate to that point, you may if you choose be IC unaware of your surroundings during this transition which counts as the casting requirements for uncertainty magic. To phy-rep this choose the spell that you will unleash upon reappearing before you turn to relocate towards your chosen point.

Rank S

Positional Uncertainty

MASS BE EFFECTED DISAPPEAR

Vortex Burst

MASS X, X is chosen damage component up to HEX

Uncertain Weaponry

MASS BE DISARMED EVERYTHING

system/uncertaintymagic.1516489106.txt.gz · Last modified: 2018/01/20 22:58 by mousus6