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changelog

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System Changelog

Following Second Playtest

Quick pass based on second playtest feedback:

  • Warriors are substantially simplified to bring them in line with other classes
    • There are now only two Exhaustions - Off-balance (was Extend Suffering) and Faltering (was Concussion)
    • Added Recuperation skills to allow them to recover from some stacks of Exhaustion between encounters
    • Burn Self has a use limit now that it doesn't reduce hits, but must be used within first 10 seconds of death count
  • Priests are substantially simplified to bring them in line with other classes
    • Congregations are explicitly formed at the start of the adventure and typically remain consistent
    • Simpler rules for who can go in the Congregation
    • Buff skills provide a fixed number of buffs per Spirit hit instead of scaling weirdly with Congregation size
    • Changed Selflessness to Flexibility and added some extra features
    • Added Outreach skill to allow easier buffing and healing outside of the Congregation in emergencies
  • Reduced Creator Contraption build time to 10s
  • Clarified that Contraptions also fall apart when you fall unconscious
  • Doctor's Drive Back reduced to 1 per encounter
  • Reduced the effect of the Spirit Guide Linkage refresh
  • CONTACT duration grace timer on first hit reduced to 3s
  • Backstab CONTACT is broken on taking damage
  • Stopped pre-healing with folk medicine
  • For now - bullet-pointed quick list of what sorts of things will go in the “Running an Adventure” page
  • Published the section of the Character Death page on narrative death which was meant to be included before the playtest but apparently got missed

Following First Playtest

  • Default simpler method of Spirit Guide Katas added
  • Targeting cone of Katas adjusted
  • Mage spellcasting resource simplified and cast times standardised
  • Fast casting options added to mage
  • Other types of mage added
  • Priest added
  • Warrior, clear gap added between manoeuvres to prevent them getting too spammy.
  • Warrior, synergy between Off-Balance and Take them With You removed, it was a concept, playtesting demonstrated it got a bit silly for the monsters
  • Requirements to concentrate fully to resist an effect made less harsh in order to decrease loss of agency/fun
  • Disarm now allows the natural weapons version as default effect to reduce trodden on kit
  • Requirement for audible cue added to constructs
  • Added Measured soul shape for those who want to avoid resource management
  • Slightly buffed Medium shield. Now only locks leg when blocking damage (if that is clunky to track there are always large shields instead)
changelog.1518209319.txt.gz · Last modified: 2018/02/09 20:48 by chaos