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changelog
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Start
What is LARP?
Acceptable Themes and Accessibility
OoC Calls and Safety
Setting Information
Introduction
The Moonrise Event
Echoes
The Physical and Spiritual
Geography
History
Genera (Sentient Species)
Language
Technology
Astrology and Celestial Bodies
Ardora
The Myriad Nations
Falgarias
Faltur
Gari
Illiask
Neighbours
Lead Nation
Ennarian Colonies
System Information
Combat Rules and Calls
Vision Quests
Character Creation
Character Advancement
Acts of Power
Character Death
Religious Affinities
Organisations and Favour
Alchemy
Skills and Abilities
Basic Abilities
General Skills
Weapon Skills
Warrior
Exhaustions
Starting Guide
Priest
Starting Guide
Creator
Starting Guide
Doctor
Starting Guide
Spirit Guide
Starting Guide
Mage
Starting Guide
Space
Identity
Uncertainty
Life
Body
GM Guide
Running an Adventure
Monsters and Stats
Miscellaneous
Character Generator
Changelog
Tenets of the LARPO
changelog
This is an old revision of the document!
Table of Contents
System Changelog
Following Second Playtest
Following First Playtest
System Changelog
Following Second Playtest
Quick pass based on second playtest feedback:
Warriors are substantially simplified to bring them in line with other classes
There are now only two Exhaustions - Off-balance (was Extend Suffering) and Faltering (was Concussion)
Added Recuperation skills to allow them to recover from some stacks of Exhaustion between encounters
Burn Self has a use limit now that it doesn't reduce hits, but must be used within first 10 seconds of death count
Priests are substantially simplified to bring them in line with other classes
Congregations are explicitly formed at the start of the adventure and typically remain consistent
Simpler rules for who can go in the Congregation
Buff skills provide a fixed number of buffs per Spirit hit instead of scaling weirdly with Congregation size
Changed Selflessness to Flexibility and added some extra features
Added Outreach skill to allow easier buffing and healing outside of the Congregation in emergencies
Reduced Creator Contraption build time to 10s
Clarified that Contraptions also fall apart when you fall unconscious
Doctor's Drive Back reduced to 1 per encounter
Reduced the effect of the Spirit Guide Linkage refresh
CONTACT duration grace timer on first hit reduced to 3s
Backstab CONTACT is broken on taking damage
Stopped pre-healing with folk medicine
For now - bullet-pointed quick list of what sorts of things will go in the “Running an Adventure” page
Published the section of the Character Death page on narrative death which was meant to be included before the playtest but apparently got missed
Following First Playtest
Default simpler method of Spirit Guide Katas added
Targeting cone of Katas adjusted
Mage spellcasting resource simplified and cast times standardised
Fast casting options added to mage
Other types of mage added
Priest added
Warrior, clear gap added between manoeuvres to prevent them getting too spammy.
Warrior, synergy between Off-Balance and Take them With You removed, it was a concept, playtesting demonstrated it got a bit silly for the monsters
Requirements to concentrate fully to resist an effect made less harsh in order to decrease loss of agency/fun
Disarm now allows the natural weapons version as default effect to reduce trodden on kit
Requirement for audible cue added to constructs
Added Measured soul shape for those who want to avoid resource management
Slightly buffed Medium shield. Now only locks leg when blocking damage (if that is clunky to track there are always large shields instead)
changelog.1518209319.txt.gz
· Last modified: 2018/02/09 20:48 by
chaos
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