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system:identitymagic

Identity

Identity is about being one's own self and not being swayed by others. Provides mostly self-buffs at the cost of rejecting benefits gained from being part of a collective.

Magic is cast by motioning as though to take on a mask using one empty hand, holding it in place for 5 seconds and then releasing the spell. Doing this forces you to ignore the next GAIN call used on you from an outside source for each spell you cast. This resets at the end of the encounter.

Rank C

Trick of Identity

BE AFFECTED I LOOK LIKE AN ALLY

Personal Space

You may make 2 melee calls of PUSH during the encounter

Ignore the World

Self GAIN NULL X, 30

Rank B

Hideous Visage

MASS BE PUSHED

Personal Conviction

Self GAIN 20 hits

Sense of Superiority

You may make 2 melee calls of FALL 5 during the encounter

Rank A

They See Who They Want

MASS BE AFFECTED I LOOK LIKE AN ALLY

Inner Strength

Self BUFF 30

Dazzling Personality

You may make 2 melee calls of STUN 5 during the encounter

Rank S

Heart’s Desire

BE DRAWN 30, you may call BE FROZEN CONTACT should they reach you maintaining for at most your estimation of the remaining length of the spell, you must break this should you notice them taking damage.

Inner Determination

Self HEAL ignore next 3 GAIN from any outside source

Unfaltering Self

Self GAIN LOCK DURING 5

system/identitymagic.txt · Last modified: 2020/02/05 21:14 by chaos