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changelog

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System Changelog

Last Minute Change before playtest

  • Changed the actual words for calls to make them shorter before anyone actually learned them. Soon they will be updated everywhere but for now:
    • STRIKEDOWN → TRIP
    • DAZE → STUN
    • STRENGTHEN → BUFF
    • WEAKEN → SAP
    • REPEL → PUSH
    • RESIST → VOID
    • DISAPPEARING → GONE

Further Changes for 2020 Relaunch

  • Humans are deer people now!
  • Rewrote the combat rules/calls page to make things a lot simpler and easier to follow (plus it no longer looks like ass on mobile!)
  • Rewrote the Favour system so that it involves much less maths and is easier to follow (more organisations to be written up in the near future)
  • Adjusted the Selling Yourself skill slightly to suit the updated Favour system
  • Minor tweaks like Warriors can't spam Burn Void to heal from the damage Burn Void does to them
  • Provided more relevant information on what life in Gari is like on its page
  • Tidied away information on nations outside of Falgarias so as not to confuse people when most characters are expected to come from Falgarias and aren't expected to know all that
  • When you die, you can haunt the party as your dead character's soul
  • Made the narrative death warning more explicit
  • RESIST is more versatile and can be used to end an impairment that is currently ongoing instead of just avoiding one
  • Clarified some points on the Acceptable Themes Policy to bring it in line with the most recent RPGsoc CAT policy

Following Second Playtest

  • Warriors are substantially simplified to bring them in line with other classes
    • There are now only two Exhaustions - Off-balance (was Extend Suffering) and Faltering (was Concussion)
    • Added Recuperation skills to allow them to recover from some stacks of Exhaustion between encounters
    • Burn Self has a use limit now that it doesn't reduce hits, but must be used within first 10 seconds of death count
  • Priests are substantially simplified to bring them in line with other classes
    • Congregations are explicitly formed at the start of the adventure and typically remain consistent
    • Simpler rules for who can go in the Congregation
    • Buff skills provide a fixed number of buffs per Spirit hit instead of scaling weirdly with Congregation size
    • Changed Selflessness to Flexibility and added some extra features
    • Added Outreach skill to allow easier buffing and healing outside of the Congregation in emergencies
  • Reduced Creator Contraption build time to 10s
  • Clarified that Contraptions also fall apart when you fall unconscious
  • Doctor's Drive Back reduced to 1 per encounter
  • Spirit Guides are simplified - Katas just have a cast time now, and repositioning happens between casts
  • Reduced the effect of the Spirit Guide Linkage refresh
  • CONTACT duration grace timer on first hit reduced to 3s
  • Backstab CONTACT is broken on taking damage
  • Stopped pre-healing with folk medicine
  • For now - bullet-pointed quick list of what sorts of things will go in the “Running an Adventure” page
  • Published the section of the Character Death page on narrative death which was meant to be included before the playtest but apparently got missed

Following First Playtest

  • Default simpler method of Spirit Guide Katas added
  • Targeting cone of Katas adjusted
  • Mage spellcasting resource simplified and cast times standardised
  • Fast casting options added to mage
  • Other types of mage added
  • Priest added
  • Warrior, clear gap added between manoeuvres to prevent them getting too spammy.
  • Warrior, synergy between Off-Balance and Take them With You removed, it was a concept, playtesting demonstrated it got a bit silly for the monsters
  • Requirements to concentrate fully to resist an effect made less harsh in order to decrease loss of agency/fun
  • Disarm now allows the natural weapons version as default effect to reduce trodden on kit
  • Requirement for audible cue added to constructs
  • Added Measured soul shape for those who want to avoid resource management
  • Slightly buffed Medium shield. Now only locks leg when blocking damage (if that is clunky to track there are always large shields instead)
changelog.1579815374.txt.gz · Last modified: 2020/01/23 21:36 by mousus6