User Tools

Site Tools


system:death

This is an old revision of the document!


Character Death

There are various ways to prevent a character from dying, but once it has happened means of undoing this are few and far between. However, for the Enlightened (which includes all PCs) death is not quite the end.

After death, a player’s soul will usually persist for a while, anchored to those they were travelling with such that it remains near the party for the remainder of the adventure (the player themselves can join the monster party). With the exertion of some willpower it is still possible for the soul to impact the world where another creates a way for them to do so.

To do this, party members may beseech the soul of a dead ally for aid by calling out “(Name), help me!” or similar, where (Name) is a recognisable name the deceased went by. The phys-rep of the dead character, if they hear the request, may respond in the following manner within about 20 seconds of the entreaty: You may either call GAIN X DURING at the entreating target, where X is a call you could make whilst you were alive, or directly make that call at the entreating target. If your aid is sought multiple times you may only do this for each call with the equal frequency to when you were alive. This only applies to standard calls excluding HEAL, GAIN, EFFECT and BE AFFECTED. In cases where costs are no longer applicable on account of your death (eg. Warrior Exhaustions), instead you are limited to 1 per encounter.

Creators may use one of the Potentials they would have had to make a GAIN DURING for the call associated with one of their fully charged Contraptions.

Eg. If you were alive you would have been able to make 3 REPEL calls and 1 DAZE ONGOING call per encounter, as well as 2 LOCK calls by using up your Resource. You may call GAIN REPEL DURING up to three times you are beseeched during an encounter, and GAIN DAZE DURING once. You may call GAIN LOCK DURING up to two times per instances of the party’s Resources being Refreshed. Alternatively, if the beseecher murdered you, you may instead to call DAZE ONGOING at them once per encounter when they ask for your help.

Calls which partially consist of standard calls can be reduced to that standard call, whilst MASS or ARC calls can be granted as a single use of the MASS call or two DURING periods without the modifier.

Eg. Whilst alive you could cast a spell which allowed you to call DRAW, followed by EFFECT: Disappear on the same target, as well as one use of MASS REPEL per encounter. To the same extent as your resources allowed you to cast your spell you may respond to a request for aid with GAIN DRAW DURING, and either twice per encounter you may respond with GAIN REPEL DURING, or once per encounter you may respond with GAIN MASS REPEL.

Somehow, those who are currently dying may beseech the dead for aid too, in which case they may respond by making HEAL calls they would otherwise have been able to make.

Once you have forged a conduit by providing a beneficial call to someone once you may make GAIN calls to them without requiring further entreaties that encounter.

system/death.1516489514.txt.gz · Last modified: 2018/01/20 23:05 by mousus6