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Identity is about being one's own self and not being swayed by others. Provides mostly self-buffs at the cost of rejecting benefits gained from being part of a collective.
Magic is cast by motioning as though to take on a mask using one empty hand, holding it in place for 10 seconds and then releasing the spell. Doing this forces you to ignore the next GAIN call used on you from an outside source for each spell you cast. This resets at the end of the encounter.
BE AFFECTED I LOOK LIKE AN ALLY
You may make 2 melee calls of REPEL during the encounter
Self GAIN NULL X, 30
MASS BE REPELLED
Self GAIN 20 hits
You may make 2 melee calls of STRIKEDOWN 5 during the encounter
MASS BE AFFECTED I LOOK LIKE AN ALLY
Self STRENGTHEN 30
You may make 2 melee calls of DAZE 5 during the encounter
BE DRAWN 30, you may call BE LOCKED EVERYTHING CONTACT should they reach you maintaining for at most your estimation of the remaining length of the spell, you must break this should you notice them taking damage.
Self HEAL ignore next 3 GAIN from any outside source
Self GAIN LOCK DURING 5